Monday 19 October 2009

Session 7: Applying Textures 1

The addition of textures and other graphics to your model will make a huge difference and help bring it to life. Today we will look at a few specific tools and tricks, however there are too many to mention here. the best way to learn is to experiment yourself with all the options and to have fun doing so!

Object Info Palette:

The application of basic textures is done through the Object Info Palette under the Render Tab. Select a 3D object and then in th Render Tab select a texture from the pull down menu. Most of these pre-set textures come already scaled. A brick will map onto the surface of an object at its correct size.

Resource Browser libraries:

There are also a wide variety of textures in the Resource Browser Palette to choose from. Select the type of texture required ( e.g Interior textures) and then you are given a full range of textures for that category.

To apply these textures simply select the object and double click on the required texture icon.

Note that once you have used a texture it will now be placed in the Object Info Palette, Render Tab list for you to use.