Monday 23 November 2009

Session 15: Using Renderworks Textures

The addition of textures and other graphics to your model will make a huge difference and help bring it to life.

Today we will look at a few specific tools and tricks, however there are too many to mention here. The best way to learn is to experiment yourself with all the options and to have fun doing so!


Object Info Palette:
  • The application of many of the most used textures is done through the Object Info Palette under the 'Render Tab'. Here we have among others several Woods, Metals, Concrete and two Glass texture resources.
  • To apply simply select a 3D object and then in the Render Tab select a texture from the pull down menu. Once you have used a texture Resource it will then be placed at the top of the 'Pull-Down' Menu for easy selection in the future.
  • Most of these pre-set textures come already scaled. For example a brick texture will map onto the surface of an object at its correct size without having to be scaled. For other textures we can use the scale bar in the Render Tab to adjust the size.
  • Note that we can also Rotate the Texture Resource as well!
  • A special case are Walls. We can apply a texture to either the Left, Center or the Right side of the Object. So we could have Bricks on the outside and a Wallpaper on the Interior.

Resource Browser libraries:
  • There are also a wide variety of textures in the Resource Browser Palette to choose from. From the Libraries Menu select the Category of texture required ( e.g Interior textures).
  • You are then given a full range of textures for that category. It is probably best to see these as Thumbnail Icons (right-click to select this option).
  • To apply one of these textures simply select the object and then double click on the required texture icon.
  • Note that once you have used a texture from the Resource Browser it will now be placed in the Object Info Palette Render Tab list for you to use.
It is often useful to work with texturing when in Open GL Render Mode so that you can quickly see the results of any changes made without having to re-render the screen.