<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9100254756524458330</id><updated>2011-08-03T14:41:04.169-07:00</updated><title type='text'>.....yet more notes!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dmae-lcc.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7406881167710959397</id><published>2010-04-25T13:42:00.000-07:00</published><updated>2010-04-25T13:44:31.325-07:00</updated><title type='text'>Creating Shells</title><content type='html'>&lt;span style="color: rgb(255, 0, 0);"&gt;Shell Solid Tool:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Often you will want to edit an object by &lt;span style="font-weight: bold;"&gt;'opening it up'. &lt;/span&gt;For example turning a  cube into an open box, a hemisphere into a bowl or even an extruded  polygon into a floor and set of walls!&lt;br /&gt;&lt;br /&gt;To do this we can use the  Shell Solid Tool. In the Mode Bar set the Shell Preferences to the  desired thickness and also select either &lt;span style="font-weight: bold;"&gt;'Shell Inside'&lt;/span&gt; or '&lt;span style="font-weight: bold;"&gt;Shell  Outside&lt;/span&gt;'.&lt;br /&gt;&lt;br /&gt;Select the face to shell and in the Mode Bar  select the Green Tick Button to complete the command.&lt;br /&gt;&lt;br /&gt;We can  always change the thickness of the shell in the Object Info. Palette  afterwards.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;We can shell very  complex shapes but make sure that you save your work first just in case  the computer cant take it and crashes!&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdTcpCRxjI/AAAAAAAAAXo/eRMKtdOUkbU/s1600-h/pre+shell.JPG"&gt;&lt;img style="cursor: pointer; width: 302px; height: 305px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdTcpCRxjI/AAAAAAAAAXo/eRMKtdOUkbU/s400/pre+shell.JPG" alt="" id="BLOGGER_PHOTO_ID_5271273640377304626" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SSdTlrNejdI/AAAAAAAAAXw/XZhanPebU08/s1600-h/post+shell.JPG"&gt;&lt;img style="cursor: pointer; width: 274px; height: 277px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SSdTlrNejdI/AAAAAAAAAXw/XZhanPebU08/s400/post+shell.JPG" alt="" id="BLOGGER_PHOTO_ID_5271273795579973074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;We can also use the Shell Solid tool to add a thickness to 3D Polygons and NURBS Surfaces. We will look at this later though!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7406881167710959397?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7406881167710959397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7406881167710959397'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/creating-shells.html' title='Creating Shells'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdTcpCRxjI/AAAAAAAAAXo/eRMKtdOUkbU/s72-c/pre+shell.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-4279380420733516298</id><published>2010-04-25T13:40:00.001-07:00</published><updated>2010-04-25T13:40:30.892-07:00</updated><title type='text'>Filleting Edges</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;Once we have created 3D objects  there are many tools to edit and refine them further. These are also  located in the 3D Modeling Menu in the Tool Sets Palette. There are too  many to go through today but we will look at the main ones that I think  you will need to use.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Fillet  Edge Tool:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Most 3D objects  do not have perfect sharp edges but are instead smoothed off with a  fillet edge. Placing these onto objects will add extra detail and  quality to your model and help the renders achieve greater realism.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Note  that in the &lt;span style="font-weight: bold;"&gt;Mode Bar&lt;/span&gt; we can set  the &lt;span style="font-weight: bold;"&gt;Fillet edge Preferences&lt;/span&gt;.  Firstly set the fillet Radius and secondly whether to fillet either a  single&lt;span style="font-weight: bold;"&gt; Edge&lt;/span&gt; or a whole &lt;span style="font-weight: bold;"&gt;Face&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Select the edge or face  that you wish to fillet and in the Mode Bar select the &lt;span style="font-weight: bold;"&gt;Green Tick Button&lt;/span&gt; to complete the  Command. Note that by holding down the shift key we can select multiple  edges or faces to fillet.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;It is a good idea to wait and go through your model at the end  of a project and place fillets on the relevant edges.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;You  may also need to use the fillet tool more radically to alter the form of  an object. We can turn a cylinder into a pill shape or even a sphere if  we place a big enough fillet.&lt;br /&gt;&lt;br /&gt;The Fillet Radius can be altered  afterwards in the Object Info. Palette. To take a fillet off an object  we need to select it and go to &lt;span style="font-weight: bold;"&gt;Modify&gt;  Ungroup&lt;/span&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try  {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdPTpV9tkI/AAAAAAAAAXg/ERBtHpEZ2f4/s1600-h/fillet+tool.JPG"&gt;&lt;img style="cursor: pointer; width: 395px; height: 400px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdPTpV9tkI/AAAAAAAAAXg/ERBtHpEZ2f4/s400/fillet+tool.JPG" alt="" id="BLOGGER_PHOTO_ID_5271269087794542146" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-4279380420733516298?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/4279380420733516298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/4279380420733516298'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/filleting-edges.html' title='Filleting Edges'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdPTpV9tkI/AAAAAAAAAXg/ERBtHpEZ2f4/s72-c/fillet+tool.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-2853912780529665348</id><published>2010-04-25T13:36:00.000-07:00</published><updated>2010-04-25T13:37:52.461-07:00</updated><title type='text'>3D Primitives</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;We have looked at taking 2D  shapes and giving them an extrusion value using the Model&gt; Extrude  tool. Vectorworks also has many 3D Primitives which does this process in  one simple step. There are also tools which create 3D shapes not  possible through Linear extrusion, such as cones, spheres and  hemispheres.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;To model using 3D  Primitives go to the &lt;span style="font-weight: bold;"&gt;3D Modeling Menu&lt;/span&gt;  in the &lt;span style="font-weight: bold;"&gt;Tool Sets Palette&lt;/span&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdBV6agtuI/AAAAAAAAAXI/YtcVHLvN8qE/s1600-h/3d+primitives.JPG"&gt;&lt;img style="cursor: pointer; width: 317px; height: 320px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdBV6agtuI/AAAAAAAAAXI/YtcVHLvN8qE/s320/3d+primitives.JPG" alt="" id="BLOGGER_PHOTO_ID_5271253733573965538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Cylinders and Cones (By Radius Mode):&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Select the view you require and click to  determine the objects center point. The computer will then ask you to  input a height value (this can always be changed later either manually  or through the object Info. Palette). Next drag the mouse out to  determine the radius of the Primitive.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Spheres and Hemispheres (By Radius mode):&lt;/span&gt;&lt;br /&gt;Click  to determine the objects center point, drag the mouse out to determine  the objects radius, click again to complete the command. Hemispheres  will be drawn with the flat surface at the base, to rotate go to the  required view and use the &lt;span style="font-weight: bold;"&gt;Modify&gt;Rotate&gt;  Flip Vertical /Horizontal&lt;/span&gt; Commands.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;As with all tools, have a go at the different  modes of drawing available in the Mode Bar.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Extruded Rectangle / Extruded Polygon:&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Click to determine a corner point of the  object, input the height value required and then drag and draw to  complete the object. Remember to double click to finish Extruded  Polygons.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Editing  Primitives:&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;3D Primitive &lt;span style="font-weight: bold;"&gt;Rectangles&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Cylinders&lt;/span&gt; act just like extruded 2D  Primitives. we can double-click on them and&lt;span style="font-weight: bold;"&gt; 'go inside'&lt;/span&gt; the extrusion. We can now edit the shape, add  surface, clip surface etc.&lt;br /&gt;&lt;br /&gt;Editing &lt;span style="font-weight: bold;"&gt;Extruded Polygons&lt;/span&gt; is done slightly differently. You will  notice that they are called 'Meshes', this means that instead of being  one solid object they are made up of many seperate 3D Polygons.  Double-click on the Mesh and we can now edit individual planes. Each  plane can be given a different colour, or we can delete, resize or move  individual planes.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try  {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SSdIwlOfEWI/AAAAAAAAAXY/XDCfyvz-tjc/s1600-h/extruded+polygons.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 116px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SSdIwlOfEWI/AAAAAAAAAXY/XDCfyvz-tjc/s400/extruded+polygons.jpg" alt="" id="BLOGGER_PHOTO_ID_5271261888324243810" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-2853912780529665348?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2853912780529665348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2853912780529665348'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/extrude-tool.html' title='3D Primitives'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/SSdBV6agtuI/AAAAAAAAAXI/YtcVHLvN8qE/s72-c/3d+primitives.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-5382463902243539554</id><published>2010-04-25T13:27:00.001-07:00</published><updated>2010-04-25T13:27:43.920-07:00</updated><title type='text'>Duplicate Along Path Tool</title><content type='html'>We can also duplicate objects and symbols along pre drawn paths (any 2D  object) by using the Duplicate Along Path tool.&lt;br /&gt;&lt;br /&gt;In the  Preferences Box we can decide to place the object at set intervals along  the path or decide on the number of duplicates to be placed.&lt;br /&gt;&lt;br /&gt;Select  Tangent to Path to place the duplicates consistently at right angles to  the path.&lt;br /&gt;&lt;br /&gt;When modelling architectural schemes it is often  useful to use the same path for more than one task. For example if we  use a path to model a curved sofa we can use it again to place a set of  tables in front of it.&lt;br /&gt;&lt;br /&gt;For this to work however we must first  off-set the original path to the required distance so that the tables  will position themselves parallel to the sofa path.&lt;br /&gt;&lt;br /&gt;It is always  useful to keep copies of paths that you use as you may need them later  on.&lt;br /&gt;&lt;br /&gt;We can also duplicate Light sources along paths.&lt;br /&gt;&lt;br /&gt;Exercise  : Model of seating and table/ Model of Bar area.&lt;br /&gt;Websites:    www.designboom.com (Becks Bar Competition)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-5382463902243539554?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5382463902243539554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5382463902243539554'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/duplicate-along-path-tool.html' title='Duplicate Along Path Tool'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-2890711243714263435</id><published>2010-04-25T13:26:00.000-07:00</published><updated>2010-04-25T13:27:02.658-07:00</updated><title type='text'>Multiple Extrudes</title><content type='html'>Another tool with interesting results is &lt;span style="font-weight: bold;"&gt;Model &gt;Multiple Extrude&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;By drawing a series of  2D shapes on top of one another (or by placing them in a specific  hierarchy), selecting them and then using the command, an extrude of a  particular height with varying cross-sections is created. These can be  edited afterwards by double-cli&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-2890711243714263435?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2890711243714263435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2890711243714263435'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/multiple-extrudes.html' title='Multiple Extrudes'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-5923021572666369105</id><published>2010-04-25T13:21:00.001-07:00</published><updated>2010-04-25T13:23:39.816-07:00</updated><title type='text'>Extrude Along Path Tool</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;So far we have looked at simple  linear extrusions which keep a constant profile in one direction. Today  we will be looking at a range of advanced modeling tools that extrude in  all sorts of directions and have some great results!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;These  tools are all kept in the &lt;span style="font-weight: bold;"&gt;Model Menu.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Extrude Along Path Tool:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The  ‘Advanced’ Extrude that you will  probably use the most frequently is &lt;span style="font-weight: bold;"&gt;Model  &gt;Extrude&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Along path&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;As  the name suggests this requires at least two parts to complete  the  extrusion. It is made up solely of 2D shapes one of which acts as the &lt;span style="font-weight: bold;"&gt;path &lt;/span&gt;object and the other/others as  the&lt;span style="font-weight: bold;"&gt; profile&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Paths&lt;/span&gt;  can be either simple primitives (circles, rectangles, arcs) or  Polylines/Polygons.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; When drawing paths it is often useful to construct one from a  series of separate lines/polylines, this ensures a level of accuracy to  the path. Make sure that the lines are connected at their end points and  connect using &lt;span style="font-weight: bold;"&gt;Modify&gt; Compose&lt;/span&gt;.  This will result in a new single polyline.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The ‘&lt;span style="font-weight: bold;"&gt;Profile&lt;/span&gt;’  can be formed of single or multiple 2D shapes. Each shape can have its  own colour- but not its own texture!. &lt;span style="font-weight: bold;"&gt;Note  that the profile is positioned with its center along the path&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Extrusions along paths are always  positioned flat on the ground plane despite which view you create them  in. You will have to rotate them afterwards to position them vertically  etc.&lt;br /&gt;&lt;br /&gt;Also note that the center of the extrusion is placed at &lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;height=0. &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The Extrude Along Path will require moving  up and re-positioning  in an elevation view.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Both the &lt;span style="font-weight: bold;"&gt;Path&lt;/span&gt;  and the &lt;span style="font-weight: bold;"&gt;Profile&lt;/span&gt; can be  edited/added to by double-clicking on the extrusion and selecting the  desired part to alter from the command box. Click on the '&lt;span style="font-weight: bold;"&gt;Done&lt;/span&gt;' button to see the updated  extrusion.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-5923021572666369105?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5923021572666369105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5923021572666369105'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/extrude-along-path-tool.html' title='Extrude Along Path Tool'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-109363110262325883</id><published>2010-04-22T02:49:00.000-07:00</published><updated>2010-04-22T03:04:27.260-07:00</updated><title type='text'></title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/S9AfJZCteoI/AAAAAAAAAfw/5DjuaBr1F48/s1600/plan+new+2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5462900594201950850" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 280px" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/S9AfJZCteoI/AAAAAAAAAfw/5DjuaBr1F48/s400/plan+new+2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/S9Aby-OtGYI/AAAAAAAAAfo/2aGfviPtuFg/s1600/Untitled-2.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-109363110262325883?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/109363110262325883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/109363110262325883'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2010/04/blog-post.html' title=''/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/S9AfJZCteoI/AAAAAAAAAfw/5DjuaBr1F48/s72-c/plan+new+2.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7085580850348925747</id><published>2009-11-25T05:36:00.000-08:00</published><updated>2009-11-25T05:43:15.899-08:00</updated><title type='text'>CAD Session 10: ADVANCED 3d Modelling</title><content type='html'>&lt;span style="font-family:arial;color:#000066;"&gt;&lt;strong&gt;By far the most enjoyable tool to use for the first time is the Sweep Tool. Sweeps include tables, stools, glasses or bottles and even whole buildings!.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;color:#ff0000;"&gt;&lt;strong&gt;Sweep Tool :&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;br /&gt;This tool works by drawing the &lt;strong&gt;right hand&lt;/strong&gt; half of an objects profile. Vectorworks then sweeps the half profile around the left hand edge.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; It is often useful to draw a vertical &lt;strong&gt;line&lt;/strong&gt; to act as a guide to draw to, this can be deleted later before activating the sweep command. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Sweeps can consist of individual lines, 2D Primitive shapes and collections of both. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Sweeps are made up of &lt;strong&gt;Segments&lt;/strong&gt;, each segment has a degree value. By adding segments we can make them smoother in appearance (the smoothest being 0.1). By decreasing the segments we can turn them into sweeps of different shapes . &lt;strong&gt;Four&lt;/strong&gt; segments of &lt;strong&gt;ninety degrees&lt;/strong&gt; will create square sweeps!This makes the sweep tool ideal for quickly trying out different design ideas for say a table. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;For more advanced sweeps we need to include what is termed a &lt;strong&gt;2D Locus Point&lt;/strong&gt;. We can place this wherever we want and this will now become the sweeps center of rotation. This creates sweeps with space at their centers (such as a bar counter or information desk). &lt;/p&gt;&lt;p&gt;&lt;br /&gt;The sweep tool can be set to rotate through any number of degrees (either less or more than 360). A sweep of &lt;strong&gt;180&lt;/strong&gt; degrees will result in half a swept profile. A sweep of &lt;strong&gt;330 &lt;/strong&gt;degrees will produce a bar counter with an access point! &lt;/p&gt;&lt;p&gt;&lt;br /&gt;By adjusting the sweeps &lt;strong&gt;Pitch&lt;/strong&gt; higher and the rotation above 360 we can create spiralling sweeps. For example if we sweep a circle with a diameter of 100mm and an off-set 2D locus we will get a dough-nut shape as a result. By changing the pitch to say 150mm and the sweep to 3600 degrees we will get a spring! &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Finally we should look at editing sweeps.&lt;/strong&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt;We can double-click on a sweep to add to, delete from or edit the original. Click on '&lt;strong&gt;Done&lt;/strong&gt;' to see the updated result. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;By un-grouping a sweep (&lt;strong&gt;Modify&gt; Un-Group&lt;/strong&gt;) made from multiple shapes we can then apply individual textures to each sweep as well as adjusting the settings for each one.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;It is amazing how this tool will cut down the time needed for modeling complex schemes and how it can be used to make shapes that at first will not be obvious to you!&lt;/strong&gt; &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7085580850348925747?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7085580850348925747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7085580850348925747'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/cad-session-10-advanced-3d-modelling.html' title='CAD Session 10: ADVANCED 3d Modelling'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-4514955041569813425</id><published>2009-11-23T15:27:00.001-08:00</published><updated>2009-11-23T15:27:20.458-08:00</updated><title type='text'>Session 15: Reflectivity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PTEMBzcv3KQ/SYjD_JW4TmI/AAAAAAAAAB4/wy-AY73z1Zk/s1600-h/REFLECTIONS.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 224px;" src="http://3.bp.blogspot.com/_PTEMBzcv3KQ/SYjD_JW4TmI/AAAAAAAAAB4/wy-AY73z1Zk/s320/REFLECTIONS.JPG" alt="" id="BLOGGER_PHOTO_ID_5298700451212447330" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-4514955041569813425?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/4514955041569813425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/4514955041569813425'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-15-reflectivity.html' title='Session 15: Reflectivity'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PTEMBzcv3KQ/SYjD_JW4TmI/AAAAAAAAAB4/wy-AY73z1Zk/s72-c/REFLECTIONS.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-5174280035443013780</id><published>2009-11-23T15:25:00.001-08:00</published><updated>2011-01-11T15:15:13.334-08:00</updated><title type='text'>Session 15: Applying Imported Textures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/TSzkdtH7X6I/AAAAAAAAAlc/td_IYilaOVw/s1600/ITV%2BGraphic.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 167px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/TSzkdtH7X6I/AAAAAAAAAlc/td_IYilaOVw/s400/ITV%2BGraphic.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5561070838875905954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;"&gt;Working out the correct dimensions:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;When applying imported images as graphics in Vectorworks it is important to pay attention to the dimensions of both the image file and the object it is to be applied to.&lt;br /&gt;&lt;br /&gt;The File above was used for the ITV Reception Area Graphic. Download the file to use in the exercise (Left-Click to open in a new window and then Right-Click to save as a jpeg).&lt;br /&gt;&lt;br /&gt;The image is 31.25cm x 13.02cm. &lt;/span&gt;&lt;span style="font-family:arial;"&gt;So that the image fits neatly onto the object we must apply the same proportions to both (or crop part of the image). It is unlikely that the object shares these dimensions. Here is a tip for working out the required dimensions in Photoshop:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Open the file and  check the &lt;span style="font-weight: bold;"&gt;Image Size. &lt;/span&gt;Make sure &lt;span style="font-weight: bold;"&gt;Constrain Proportions&lt;/span&gt; is checked.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Change either the Height or width to match one of your desired dimensions (e.g Height=100cm).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;This will automatically adjust the second dimension, keeping the same proportions!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Do not save the changes made however, it is not needed to have such a large file.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="font-weight: bold; font-family: arial;" class="Level3"&gt;&lt;a name="1111038"&gt;Setting the Texture Size by Image: (taken from Vectorworks 2008 Help)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;       &lt;div  style="font-weight: bold;font-family:arial;" class="CellBody"&gt;&lt;a name="1111047"&gt;&lt;span style="font-weight: normal;"&gt;For image-based shaders, the real-world size of each texture repetition can be set based on a segment of the image.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div  style="font-weight: bold;font-family:arial;" class="CellBody"&gt;&lt;a name="1111061"&gt;&lt;span style="font-weight: normal;"&gt;To set the size of an image texture based on the image:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div class="O_Numbered1_outer" style="margin-left: 0pt; font-family: arial; font-weight: bold;"&gt;         &lt;table summary="" border="0" cellpadding="0" cellspacing="0"&gt;           &lt;tbody&gt;&lt;tr style="vertical-align: baseline;"&gt;             &lt;td&gt;               &lt;div class="O_Numbered1_inner" style="width: 21.6pt; white-space: nowrap;"&gt;&lt;span&gt; 1.&lt;/span&gt; &lt;/div&gt;             &lt;/td&gt;             &lt;td width="100%"&gt;               &lt;div class="O_Numbered1_inner"&gt;&lt;a name="1111063"&gt;Select the image to use for the texture.&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;             &lt;/td&gt;           &lt;/tr&gt;         &lt;/tbody&gt;&lt;/table&gt;       &lt;/div&gt;       &lt;div class="Numbered_outer" style="margin-left: 0pt; font-family: arial; font-weight: bold;"&gt;         &lt;table summary="" border="0" cellpadding="0" cellspacing="0"&gt;           &lt;tbody&gt;&lt;tr style="vertical-align: baseline;"&gt;             &lt;td&gt;               &lt;div class="Numbered_inner" style="width: 21.6pt; white-space: nowrap;"&gt;&lt;span&gt; 2&lt;/span&gt;. &lt;/div&gt;             &lt;/td&gt;             &lt;td width="100%"&gt;               &lt;div class="Numbered_inner"&gt;&lt;a name="1111076"&gt;In the Edit Texture dialog box, click &lt;/a&gt;&lt;span class="bold"&gt;Set By Image&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;             &lt;/td&gt;           &lt;/tr&gt;         &lt;/tbody&gt;&lt;/table&gt;       &lt;/div&gt;       &lt;div  style="font-weight: bold;font-family:arial;" class="Continue"&gt;&lt;a name="1111089"&gt;&lt;span style="font-weight: normal;"&gt;The Set Image Size dialog box opens. Red handles flash briefly to indicate the location of the line segment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div style="font-family: arial; font-weight: bold;" class="H_Graphic_printonly"&gt;&lt;a name="1111097"&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div class="Numbered_outer" style="margin-left: 0pt; font-family: arial; font-weight: bold;"&gt;         &lt;table summary="" border="0" cellpadding="0" cellspacing="0"&gt;           &lt;tbody&gt;&lt;tr style="vertical-align: baseline;"&gt;             &lt;td&gt;               &lt;div class="Numbered_inner" style="width: 21.6pt; white-space: nowrap;"&gt;&lt;span&gt; 3&lt;/span&gt;. &lt;/div&gt;             &lt;/td&gt;             &lt;td width="100%"&gt;               &lt;div class="Numbered_inner"&gt;&lt;a name="1111090"&gt;Specify the image length to use for sizing the texture by dragging the line segment into position, and then &lt;/a&gt;dragging the ends of the line segment. If necessary, use the mouse scroll wheel to zoom into and out of the image, or click and hold the mouse wheel button to pan.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;             &lt;/td&gt;           &lt;/tr&gt;         &lt;/tbody&gt;&lt;/table&gt;       &lt;/div&gt;       &lt;div style="font-family: arial; font-weight: bold;" class="Continue"&gt;&lt;a style="font-weight: normal;" name="1111129"&gt;When the line is indicating the desired real-world length, specify the real-world size for the line segment in &lt;/a&gt;&lt;span style="font-weight: bold;" class="bold"&gt;Feature Size&lt;/span&gt;&lt;span style="font-weight: normal;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;                                        &lt;table style="font-family: arial; font-weight: bold;" summary="" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr style="vertical-align: baseline;"&gt;&lt;td style="font-weight: normal;"&gt;               &lt;div class="Numbered_inner" style="width: 21.6pt; white-space: nowrap;"&gt;&lt;span&gt; 4.&lt;/span&gt; &lt;/div&gt;             &lt;/td&gt;             &lt;td style="font-weight: normal;" width="100%"&gt;               &lt;div class="Numbered_inner"&gt;&lt;a name="1111115"&gt;Click &lt;/a&gt;&lt;span class="bold"&gt;OK&lt;/span&gt; to exit the Set Image Size dialog box and update the &lt;span class="bold"&gt;Size&lt;/span&gt; value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Applying the Texture:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Select the object&lt;/li&gt;&lt;li&gt;Double-click on the texture Icon in the Resource Browser Palette.&lt;/li&gt;&lt;li&gt;The Texture may have to be 'Flipped' either Horizontally or Vertically.&lt;/li&gt;&lt;li&gt;Make sure that the Horizontal and vertical off-sets are at 0.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PTEMBzcv3KQ/SYisdyH2ihI/AAAAAAAAABg/itIdNGWTTms/s1600-h/itv+1+v2008.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 282px;" src="http://4.bp.blogspot.com/_PTEMBzcv3KQ/SYisdyH2ihI/AAAAAAAAABg/itIdNGWTTms/s320/itv+1+v2008.JPG" alt="" id="BLOGGER_PHOTO_ID_5298674589272279570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To complete the application you can Un-check the &lt;span style="font-weight: bold;"&gt;Repeat Horizontally&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Repeat Vertically&lt;/span&gt; boxes in the Object Info. Palette. The texture now sits on the front face of the object only. The other faces take on the objects fill colour attribute.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PTEMBzcv3KQ/SYitv8ogJ-I/AAAAAAAAABo/0rqx6wEv_sE/s1600-h/itv+1+v20082.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 282px;" src="http://2.bp.blogspot.com/_PTEMBzcv3KQ/SYitv8ogJ-I/AAAAAAAAABo/0rqx6wEv_sE/s320/itv+1+v20082.JPG" alt="" id="BLOGGER_PHOTO_ID_5298676000842852322" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-5174280035443013780?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5174280035443013780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5174280035443013780'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-15-applying-imported-textures.html' title='Session 15: Applying Imported Textures'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1kH5Ng2O8Po/TSzkdtH7X6I/AAAAAAAAAlc/td_IYilaOVw/s72-c/ITV%2BGraphic.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7029328799745594083</id><published>2009-11-23T15:23:00.000-08:00</published><updated>2009-11-23T16:17:01.887-08:00</updated><title type='text'>Session 15: Using Renderworks Textures</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;The addition of textures and other graphics to your model will make a huge difference and help bring it to life.&lt;br /&gt;&lt;br /&gt;Today we will look at a few specific tools and tricks, however there are too many to mention here. The best way to learn is to experiment yourself with all the options and to have fun doing so!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Object Info Palette:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The application of many of the most used textures is done through the &lt;span style="font-weight: bold;"&gt;Object Info Palette&lt;/span&gt; under the &lt;span style="font-weight: bold;"&gt;'Render Tab'&lt;/span&gt;. Here we have among others several Woods, Metals, Concrete and two Glass texture resources.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;To apply simply select a 3D object and then in the &lt;span style="font-weight: bold;"&gt;Render Tab&lt;/span&gt; select a texture from the pull down menu. Once you have used a texture Resource  it will then be placed at the top of the 'Pull-Down' Menu for easy selection in the future.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Most of these pre-set textures come already scaled. For example a brick texture will map onto the surface of an object at its correct size without having to be scaled. For other textures we can use the scale bar in the Render Tab to adjust the size.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Note that we can also &lt;span style="font-weight: bold;"&gt;Rotate&lt;/span&gt; the Texture Resource as well!&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A special case are Walls. We can apply a texture to either the &lt;span style="font-weight: bold;"&gt;Left&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Center&lt;/span&gt; or the&lt;span style="font-weight: bold;"&gt; Right&lt;/span&gt; side of the Object. So we could have Bricks on the outside and a Wallpaper on the Interior.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Resource Browser libraries:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;There are also a wide variety of textures in the &lt;span style="font-weight: bold;"&gt;Resource Browser Palette&lt;/span&gt; to choose from. From the Libraries Menu select the Category of texture required ( e.g Interior textures).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You are then  given a full range of textures for that category. It is probably best to see these as &lt;span style="font-weight: bold;"&gt;Thumbnail&lt;/span&gt; Icons (right-click to select this option).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;To apply one of these textures simply select the object and then &lt;span style="font-weight: bold;"&gt;double click&lt;/span&gt; on the required texture icon. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Note that once you have used a texture from the Resource Browser it will now be placed in the &lt;span style="font-weight: bold;"&gt;Object Info Palette Render Tab&lt;/span&gt; list for you to use.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(51, 51, 255);"&gt;It is often useful to work with texturing when in Open GL Render Mode so that you can quickly see the results of any changes made without having to re-render the screen.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SSGdcqIZI7I/AAAAAAAAAXA/5uBrVLrHY_0/s1600-h/Graphic+2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7029328799745594083?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7029328799745594083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7029328799745594083'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-15-applying-renderworks.html' title='Session 15: Using Renderworks Textures'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-9138796000994200160</id><published>2009-11-23T15:22:00.000-08:00</published><updated>2009-11-23T15:23:37.006-08:00</updated><title type='text'>Session 15: Using Lighting Tools</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-9138796000994200160?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9138796000994200160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9138796000994200160'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-15-using-lighting-tools.html' title='Session 15: Using Lighting Tools'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-2011245106914687788</id><published>2009-11-23T15:21:00.001-08:00</published><updated>2009-11-23T15:21:58.348-08:00</updated><title type='text'>Session 14: Sheet Layer Examples</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-2011245106914687788?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2011245106914687788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2011245106914687788'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-14-sheet-layer-examples.html' title='Session 14: Sheet Layer Examples'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8178538746993455244</id><published>2009-11-23T15:15:00.000-08:00</published><updated>2009-11-23T15:17:55.617-08:00</updated><title type='text'>Session 13: Stairs</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8178538746993455244?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8178538746993455244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8178538746993455244'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-13-stairs.html' title='Session 13: Stairs'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7564425469033454814</id><published>2009-11-23T15:14:00.001-08:00</published><updated>2009-11-23T15:21:21.624-08:00</updated><title type='text'>Session 12: Using Stack Layers</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7564425469033454814?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7564425469033454814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7564425469033454814'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/working-out-correct-dimensions-when.html' title='Session 12: Using Stack Layers'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-6278887253136950615</id><published>2009-11-09T07:22:00.001-08:00</published><updated>2009-11-09T07:28:22.604-08:00</updated><title type='text'>Session 11: Doors and Windows</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;Vectorworks has what are termed Hybrid Objects. These objects can look different in 2D and 3D, making them perfect for both architectural plans as well as visualisations.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 102);"&gt; Vectorworks doors and windows are Hybrid objects, for example in plan view a door will show an arc for opening radius but act just like any other object in a 3D view.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;Plug-Ins:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;Resource Browser&lt;/span&gt; contains many &lt;span style="font-weight: bold;"&gt;‘Plug-Ins’&lt;/span&gt; for your Vectorworks model.&lt;br /&gt;&lt;br /&gt;Vectorworks has a huge library of pre-built door and window objects which correspond to real-life manufacturing standards. To activate a plug-in simply select it and drag into the drawing space.&lt;br /&gt;&lt;br /&gt;If you know exactly which door or window you require then this is very useful, today however we will be looking at making our own from the default window and door symbols (These can also be found in the &lt;span style="font-weight: bold;"&gt;Building Shell Pallette&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;Doors and windows can be &lt;span style="font-weight: bold;"&gt;snapped&lt;/span&gt; into walls and then repositioned in plan view by selecting the plug-in at one of its ends and moving it along the wall (make sure you use the double-headed angled arrow cursor).&lt;br /&gt;&lt;br /&gt;Using the &lt;span style="font-weight: bold;"&gt;Object Info Palette&lt;/span&gt; we can now adjust settings such as height, width and configuration (along with the option of having a door open or closed in 3D). You can also adjust the elevation height of a window.&lt;br /&gt;&lt;br /&gt;Extra editing controls are accessed by double-clicking on the plug-in object. This will open up a large box with a number of different tabs. Here you can adjust in more detail the makeup of the object (For example you can adjust the thickness of a sill or add a door threshold).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-6278887253136950615?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6278887253136950615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6278887253136950615'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-11-doors-and-windows_09.html' title='Session 11: Doors and Windows'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-509220890012285844</id><published>2009-11-09T07:16:00.003-08:00</published><updated>2009-11-09T14:53:54.845-08:00</updated><title type='text'>Session 11: Floors and Ceilings</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;There is no 'Floor' Tool in Vectorworks as such, instead we draw the floor area using a 2D Tool and then give it a depth (usually a negative extrusion as discussed in session 2). In todays session we will look at two different ways in which to achieve this.&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Drawing the Floor Area&lt;/span&gt;: It is often useful to draw the floor first and then use this as a guide around which to construct the walls&lt;span style="color: rgb(0, 0, 0);"&gt;. This is especially useful when modeling one room for visualisation. You may have done a site survey and have all of the internal measurements, in this case it is easier to construct an accurate 2D shape for the floor rather than straight away trying to determine the individual lengths of multiple walls.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8RgP-C_yI/AAAAAAAAAUU/Mu5-IH9QXzo/s1600-h/floor+1+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 181px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8RgP-C_yI/AAAAAAAAAUU/Mu5-IH9QXzo/s320/floor+1+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5264445735159660322" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Rmb-puQI/AAAAAAAAAUc/sKUjKf-m0Fs/s1600-h/floor2+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 282px; height: 180px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Rmb-puQI/AAAAAAAAAUc/sKUjKf-m0Fs/s320/floor2+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5264445841462638850" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8RtN5-EHI/AAAAAAAAAUk/0Gkw1Izj5gU/s1600-h/floor+3.jpg"&gt;&lt;img style="cursor: pointer; width: 282px; height: 180px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8RtN5-EHI/AAAAAAAAAUk/0Gkw1Izj5gU/s320/floor+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5264445957943988338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Rx04jhMI/AAAAAAAAAUs/kJKFYk5ItAo/s1600-h/floor+4.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 181px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Rx04jhMI/AAAAAAAAAUs/kJKFYk5ItAo/s320/floor+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5264446037126513858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Image above shows a floor area made by adding together several rectangles using &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Modify &gt; Add Surface.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;General Tips!&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;When drawing walls around the Floorplan template make sure that you use the appropriate wall drawing mode from the mode bar. You do not want to have your walls sitting inside the floor area if you have spent time constructing it accurately!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The Floor shapes that you construct can often simply be duplicated and moved up to act as your ceiling object as well!&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Advanced Floor Creation:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Vectorworks has even more advanced commands which can be used for quick and easy construction of walls and floors. They are located in the &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;AEC&gt;Architectura&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;l menu, found in the Standard Workspace (&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Tools &gt; Workspaces &gt; Standard Workspace)&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The &lt;span style="font-weight: bold;"&gt;Create Polys from Walls&lt;/span&gt; command can be used to create flooring and ceilings from multiple walls. Select all of the walls that form contained spaces and access the command (Note that you must select wall objects only for the command to work). Select either&lt;span style="font-weight: bold;"&gt; Gross&lt;/span&gt; or&lt;span style="font-weight: bold;"&gt; net (room)  Polys&lt;/span&gt; and see the results.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;Create Walls from Polys Tool&lt;/span&gt; takes a polygon and constructs walls around it. The polygon can include curved edges but the program may have trouble with excessively complex shapes. The curved part of the polygon will produce curved walls made up of many individual straight walls. This is different to the curved wall tool which is made of a single wall. This means that it is trickier to position symbols into the wall where desired.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;These tools are very useful if you need to draw complex floor shapes and don't feel confident drawing using 2D tools!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-509220890012285844?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/509220890012285844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/509220890012285844'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-11-doors-and-windows.html' title='Session 11: Floors and Ceilings'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQ8RgP-C_yI/AAAAAAAAAUU/Mu5-IH9QXzo/s72-c/floor+1+copy.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-593768029820804560</id><published>2009-11-09T07:16:00.001-08:00</published><updated>2009-11-09T11:39:37.011-08:00</updated><title type='text'>Session 11: Drawing Walls</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;Up to now we have looked at modeling walls using extruded 2D shapes (e.g Double Line Polygon Tool). Vectorworks however has a set of Tools to draw Walls without the need to extrude from 2D to 3D.&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Walls are part of what we call &lt;span style="font-weight: bold;"&gt;'Hybrid Objects'&lt;/span&gt;. They display different attributes when in Top/Plan view compared to any 3D view.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The &lt;span style="font-weight: bold;"&gt;Building Shell Sub-Palette&lt;/span&gt; (&lt;span style="color: rgb(0, 153, 0);"&gt;Green&lt;/span&gt; Roofed House Icon) is found in the &lt;span style="font-weight: bold;"&gt;Tool Sets Palette&lt;/span&gt; and contains all of the tools needed to construct and edit walls in Vectorworks.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Straight Wall Tool:&lt;/span&gt;&lt;br /&gt;This tool  works the same as drawing using the normal Polygon tool. Simply click and move the mouse to determine the direction to draw in.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;To draw a &lt;span style="color: rgb(0, 0, 153);"&gt;single&lt;/span&gt; wall, click, drag and then &lt;span style="font-weight: bold;"&gt;double&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;click&lt;/span&gt; to finish.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You may draw &lt;span style="color: rgb(0, 0, 153);"&gt;multiple&lt;/span&gt; walls at one time, simply click, drag click again and then continue to draw a second wall length. Double-Click as normal to finish.&lt;/li&gt;&lt;li&gt;All  the walls will be selected once you have finished drawing them, this makes it easy to give heights and attributes quickly.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8EDX9Ta8I/AAAAAAAAATs/gkVx8eXX9aw/s1600-h/wall+x2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 137px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8EDX9Ta8I/AAAAAAAAATs/gkVx8eXX9aw/s320/wall+x2.jpg" alt="" id="BLOGGER_PHOTO_ID_5264430945436658626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Image above shows a single wall and multiple walls viewed in Top/Plan View&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Setting Prefernces and Drawing Modes:&lt;/span&gt;&lt;br /&gt;Before drawing walls it is often best to set certain &lt;span style="font-weight: bold;"&gt;Preferences&lt;/span&gt; first and also to decide on which drawing mode to work with. These can all be set through the &lt;span style="font-weight: bold;"&gt;Mode Bar&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Drawing Modes&lt;/span&gt; are similar to those of the Double Line Polygon Tool. Each one has a different control method for where the computer places the two wall lines in relation to the mouse on screen.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Vectorworks has dozens of Pre-Set Wall styles to choose from in the &lt;span style="font-weight: bold;"&gt;Wall Preferences Box.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;For now maybe just worry about using the simple '&lt;span style="font-weight: bold;"&gt;default&lt;/span&gt;' Wall Style and Pre-setting the Wall thickness only.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Editing Wall Length:&lt;/span&gt;&lt;br /&gt;The lengths of walls can be adjusted in two ways:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;manually&lt;/span&gt; by dragging one end of the wall to a new position. Take care to select the correct cursor (double-headed 'angled arrow' cursor). &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Note that we can also change the angle of the wall this way as well.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt; or in the &lt;span style="color: rgb(255, 0, 0);"&gt;Obj Info. Palette&lt;/span&gt;. Adjust the &lt;span style="color: rgb(255, 0, 0);"&gt;L &lt;span style="color: rgb(0, 0, 0);"&gt;value, found under the &lt;span style="color: rgb(255, 0, 0);"&gt;polar co-ordinates&lt;/span&gt; settings. (Note that we can also change the angle of the wall here as well).&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8EsoBSFJI/AAAAAAAAAT0/64VB-PL1v1k/s1600-h/polar+co.jpg"&gt;&lt;img style="cursor: pointer; width: 245px; height: 103px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8EsoBSFJI/AAAAAAAAAT0/64VB-PL1v1k/s320/polar+co.jpg" alt="" id="BLOGGER_PHOTO_ID_5264431654122951826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;We can also Re-position both the end and centre points of a wall on the grid using the  &lt;span style="color: rgb(255, 0, 0);"&gt;x/y &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt; settings in the Object Info. Palette. &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Editing Settings with the Object Info Palette:&lt;/span&gt;&lt;br /&gt;The Object info Palette also contains controls for these other settings:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;+Z&lt;/span&gt; : Sets the overall height of the wall.&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Bot Z &lt;span style="color: rgb(0, 0, 0);"&gt;: Sets the height that the wall starts at (Can be both positive and negative).&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Thick&lt;/span&gt; : &lt;span style="color: rgb(0, 0, 0);"&gt;Sets the thickness of the wall (If changed the wall will alter from its center-line).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Caps&lt;/span&gt; : Draw lines to 'cap' the start and end of a wall. This is for 2D work only, wall ends will always be solid in 3D.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Type&lt;/span&gt;: Set the Caps to be either &lt;span style="font-weight: bold;"&gt;Round&lt;/span&gt; or &lt;span style="font-weight: bold;"&gt;Flat&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Curved Wall Tool:&lt;/span&gt;&lt;br /&gt;This tool has many modes and requires a bit of practice to understand but acts just like the straight wall tool in many respects. We will cover this tool in greater depth at a later date!&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Wall Join Tool:&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;We use this tool to join two walls together so that there are no gaps in our 3D model as well as 2D drawing&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;There are &lt;span style="font-weight: bold;"&gt;five modes&lt;/span&gt; to this tool and each one corresponds to a particular situation, use the diagrams as clues.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;They all work by clicking on one wall and then drawing a line to the wall to join to.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It makes a difference which wall is selected first so if the result is not what you expected try again in another order.&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Fe9MicpI/AAAAAAAAAT8/EAPdMezfe4g/s1600-h/wall+join+tool.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 33px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SQ8Fe9MicpI/AAAAAAAAAT8/EAPdMezfe4g/s320/wall+join+tool.jpg" alt="" id="BLOGGER_PHOTO_ID_5264432518800765586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Remove Wall Breaks tool:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;When splitting or moving walls away from one another a hole may be left in the side of one wall.&lt;/li&gt;&lt;li&gt;We can use the &lt;span style="font-weight: bold;"&gt;Remove&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Wall Breaks too&lt;span style="font-weight: bold;"&gt;l&lt;/span&gt; &lt;/span&gt;(Wall Heal Tool) to fix this. Simply draw a box marquee around the 'break' and it will be filled in.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;This tool can also be used on walls which have mitred ends resulting from previously being joined to another wall.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Fillet Tool (Basic Palette):&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQ8GVrThHPI/AAAAAAAAAUE/3EEPBoRzlA0/s1600-h/wall+fillet.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 135px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQ8GVrThHPI/AAAAAAAAAUE/3EEPBoRzlA0/s320/wall+fillet.jpg" alt="" id="BLOGGER_PHOTO_ID_5264433458891005170" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8HvPWwMMI/AAAAAAAAAUM/KLY9ow0YR5g/s1600-h/3d+wall+fillet.jpg"&gt;&lt;img style="cursor: pointer; width: 174px; height: 132px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8HvPWwMMI/AAAAAAAAAUM/KLY9ow0YR5g/s320/3d+wall+fillet.jpg" alt="" id="BLOGGER_PHOTO_ID_5264434997576609986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use the fillet tool to produce rounded corners to two walls that meet each other. Select the &lt;span style="font-weight: bold;"&gt;Fillet&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;mode&lt;/span&gt; and Set the&lt;span style="font-weight: bold;"&gt; Fillet Preferences&lt;/span&gt; in the mode bar. In top view click  on one wall and then on the second.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Try out the three settings for different results. The Fillet can be either 'external' or 'internal'.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;General Tips!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Individual and multiple walls can be picked up and moved and you will find that it is often useful to nudge them into place by holding down shift and using the arrow keys.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Take care when editing walls, to lengthen, rotate and move walls requires different cursors. Get to know them and have patience at first when trying to find a particular one!&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-593768029820804560?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/593768029820804560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/593768029820804560'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-11-drawing-walls.html' title='Session 11: Drawing Walls'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQ8EDX9Ta8I/AAAAAAAAATs/gkVx8eXX9aw/s72-c/wall+x2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-458648863065638005</id><published>2009-11-09T07:12:00.000-08:00</published><updated>2009-11-09T07:26:27.850-08:00</updated><title type='text'>Session 11: Hybrid Objects</title><content type='html'>&lt;span style="font-weight: bold;font-family:arial;" &gt;Drawing and Editing Walls:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Straight wall tool&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Curved Wall tool&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Joining Walls&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Filleting walls&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Editing Walls in Elevation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;Floors and Ceilings:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Drawing a Floor Area&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Extruding Floors Negatively&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Using the AEC Commands.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Creating Ceilings&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plug-In Objects:&lt;br /&gt;&lt;/span&gt;Placing Doors and Windows accurately&lt;br /&gt;Editing Plug-in settings&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Working with layers 2:&lt;/span&gt;&lt;br /&gt;Layer Visibility settings&lt;br /&gt;Using Snaps between layers&lt;br /&gt;Stacking Layers&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Applying Textures 2:&lt;br /&gt;&lt;/span&gt;Texturing Walls&lt;br /&gt;Using the Resource Browser Libraries&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-458648863065638005?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/458648863065638005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/458648863065638005'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-11-hybrid-objects.html' title='Session 11: Hybrid Objects'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-5399947030869625252</id><published>2009-11-09T07:11:00.001-08:00</published><updated>2009-11-09T07:54:51.070-08:00</updated><title type='text'>Session 10 : Case Study 1(Plans)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/Svg3aZGlT4I/AAAAAAAAAfY/lCS_FLt0viY/s1600-h/Case+Study+1.jpg"&gt;&lt;img style="cursor: pointer; width: 217px; height: 400px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/Svg3aZGlT4I/AAAAAAAAAfY/lCS_FLt0viY/s400/Case+Study+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5402128679585533826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Plans above are from Zaha Hadid Architects.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;They show three floors of the same building and are layed out so that they &lt;span style="font-weight: bold;"&gt;line up&lt;/span&gt; and are to the &lt;span style="font-weight: bold;"&gt;same scale&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;They also use a &lt;span style="font-weight: bold;"&gt;key&lt;/span&gt; and &lt;span style="color: rgb(255, 0, 0);"&gt;colour codes&lt;/span&gt; to communicate the different areas and their different uses.&lt;/li&gt;&lt;li&gt;Also note the 'void' spaces on each plan where there is no floor area.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Follow the link below for more information&lt;/span&gt;....&lt;br /&gt;&lt;br /&gt;&lt;a href="http://images.google.com/imgres?imgurl=http://news.msu.edu/media/photo/2009/10/38e375ba-02e6-4d3d-9adb-9f08d0d675a5.jpg&amp;amp;imgrefurl=http://broadmuseum.msu.edu/gallery/&amp;amp;usg=__Xq4NyVZ1BTrlw5XzUI_ONrDDsbY=&amp;amp;h=867&amp;amp;w=1400&amp;amp;sz=351&amp;amp;hl=en&amp;amp;start=422&amp;amp;um=1&amp;amp;tbnid=79YdG5vR0Be4CM:&amp;amp;tbnh=93&amp;amp;tbnw=150&amp;amp;prev=/images%3Fq%3Dzaha%2Bhadid%2Bplans%26ndsp%3D20%26hl%3Den%26rlz%3D1B3RNFA_enGB220GB221%26sa%3DN%26start%3D420%26um%3D1"&gt;http://images.google.com/imgres?imgurl=http://news.msu.edu/media/photo/2009/10/38e375ba-02e6-4d3d-9adb-9f08d0d675a5.jpg&amp;amp;imgrefurl=http://broadmuseum.msu.edu/gallery/&amp;amp;usg=__Xq4NyVZ1BTrlw5XzUI_ONrDDsbY=&amp;amp;h=867&amp;amp;w=1400&amp;amp;sz=351&amp;amp;hl=en&amp;amp;start=422&amp;amp;um=1&amp;amp;tbnid=79YdG5vR0Be4CM:&amp;amp;tbnh=93&amp;amp;tbnw=150&amp;amp;prev=/images%3Fq%3Dzaha%2Bhadid%2Bplans%26ndsp%3D20%26hl%3Den%26rlz%3D1B3RNFA_enGB220GB221%26sa%3DN%26start%3D420%26um%3D1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-5399947030869625252?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5399947030869625252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5399947030869625252'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-10-case-study-1plans.html' title='Session 10 : Case Study 1(Plans)'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/Svg3aZGlT4I/AAAAAAAAAfY/lCS_FLt0viY/s72-c/Case+Study+1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7377881341420342857</id><published>2009-11-09T07:08:00.001-08:00</published><updated>2009-11-09T08:08:24.054-08:00</updated><title type='text'>Session 10: Layers and Classes</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);font-family:arial;" &gt;This sessions exercise is designed to teach you how to set up and organize a model of a multi-story building. It shows how we can use duplicates and symbols to quickly construct the structure and layers and Classes to efficiently organize and present the outcome.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The aim is to follow the worksheet below and then to take the model on further by adding your own individual components.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SbtmQuIKU1I/AAAAAAAAAcM/HsUOqbBBcqc/s1600-h/tower+worksheet+06-1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SbtmQuIKU1I/AAAAAAAAAcM/HsUOqbBBcqc/s400/tower+worksheet+06-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5312952622859834194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Below are some renders of the model with the addition of a Renderworks background and a variety of Light sources.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SawDSlsZevI/AAAAAAAAAb0/oTKs-UNgMCU/s1600-h/New++floor+model+8.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 356px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SawDSlsZevI/AAAAAAAAAb0/oTKs-UNgMCU/s400/New++floor+model+8.JPG" alt="" id="BLOGGER_PHOTO_ID_5308621678653831922" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SawDZwFxPTI/AAAAAAAAAb8/opXTFz7Ekek/s1600-h/New++floor+model++7.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 356px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SawDZwFxPTI/AAAAAAAAAb8/opXTFz7Ekek/s400/New++floor+model++7.JPG" alt="" id="BLOGGER_PHOTO_ID_5308621801703685426" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7377881341420342857?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7377881341420342857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7377881341420342857'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-10-layers-and-classes.html' title='Session 10: Layers and Classes'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1kH5Ng2O8Po/SbtmQuIKU1I/AAAAAAAAAcM/HsUOqbBBcqc/s72-c/tower+worksheet+06-1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-9000577284496273063</id><published>2009-11-09T07:07:00.001-08:00</published><updated>2009-11-09T08:06:53.683-08:00</updated><title type='text'>Session 9: Duplicates and Symbols</title><content type='html'>&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Single Duplicates:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;You can make a single duplicate of a 2D/3D object by using the &lt;span style="font-weight: bold;"&gt;Edit&gt;&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Duplicate&lt;/span&gt; command. This will create a duplicate and place it in the same layer as the original.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;By Default the Duplicate its positioned slightly Up and to the Right of the original. It may be useful to turn off &lt;span style="font-weight: bold;"&gt;'off-set duplications'&lt;/span&gt;  first so that the duplicate is placed in exactly the same positionas the original. You do this through the &lt;span style="font-weight: bold;"&gt;Tools &gt; Options &gt; Vectorworks Preferences&lt;/span&gt; Menu.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;When you edit a Duplicate it will have no effect on the Original Object!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Multiple Duplicates:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;For more Advanced Duplications we can use the &lt;span style="font-weight: bold;"&gt;Edit &gt; Duplicate Array&lt;/span&gt; Command.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The &lt;span style="font-weight: bold;"&gt;Edit &gt; Duplicate Array&lt;/span&gt; command has three extra modes  which all have their specific types of Duplicate Creation (&lt;span style="font-weight: bold;"&gt;Linear, rectangular and circular&lt;/span&gt;).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;These all work by specifying the number of Duplicates to be created and imputing data for movement in&lt;span style="color: rgb(255, 0, 0);"&gt; x,y&lt;/span&gt; and&lt;span style="color: rgb(255, 0, 0);"&gt; z &lt;span style="color: rgb(0, 0, 0);"&gt;co-ordinates&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;After carrying out a duplicate array it is often useful to &lt;span style="font-weight: bold;"&gt;Group&lt;/span&gt; the results so that they can be selected, moved etc with ease (&lt;span style="font-weight: bold;"&gt;Modify&gt;Group&lt;/span&gt;).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;It may be useful to Tick '&lt;span style="font-weight: bold;"&gt;Retain Original Object'&lt;/span&gt; in the Duplicate Array dialogue box before carrying out the Duplication.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;There are even more advanced Duplication methods such as the option of&lt;span style="font-weight: bold;"&gt; Re-Sizing&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Rotating&lt;/span&gt; when Duplicating so try them out!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Symbols 1:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;Any object that will be repeated throughout your model should be made a symbol (Chairs, tables, taps, floortiles, pillars etc.). You can even make symbols out of multiple objects (say a bedroom scheme for a 200 room hotel!). This way you can come up with large design schemes fairly quickly and update your scheme as your design develops with limited remodeling required.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;When making duplicates it often makes sense to make a symbol (&lt;span style="font-weight: bold;"&gt;Modify&gt; Create Symbol&lt;/span&gt;) out of the object first. We can create both 2D and 3D Symbols.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Creating Symbols  means that you can now edit &lt;span style="font-weight: bold;"&gt;one&lt;/span&gt; symbol and it will automatically update&lt;span style="font-weight: bold;"&gt; all of the others&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;When creating a symbol remember to tick the ‘&lt;span style="font-weight: bold;"&gt;Leave Instance in place box&lt;/span&gt;’ otherwise your symbol will disappear from the screen be placed into the &lt;span style="font-weight: bold;"&gt;Resource Browser Palette&lt;/span&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;We will be using symbols in more detail in later sessions so do not worry too much if it seems confusing to begin with!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Exercise 03 : Duplication&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 0, 51);"&gt;-Draw out the simple Floorplan below using the Duplicate Array Tool (consider the different modes of Duplication).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 0, 51);"&gt;-Before Duplicating create symbols out of each component part.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/Svg91N_oQiI/AAAAAAAAAfg/aoTUkUAFP5M/s1600-h/2d+duplication+new.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/Svg91N_oQiI/AAAAAAAAAfg/aoTUkUAFP5M/s400/2d+duplication+new.JPG" alt="" id="BLOGGER_PHOTO_ID_5402135737529811490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 0, 51);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-9000577284496273063?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9000577284496273063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9000577284496273063'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-9-duplicates-and-symbols.html' title='Session 9: Duplicates and Symbols'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_1kH5Ng2O8Po/Svg91N_oQiI/AAAAAAAAAfg/aoTUkUAFP5M/s72-c/2d+duplication+new.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-3560349337649118853</id><published>2009-11-09T07:04:00.001-08:00</published><updated>2009-11-09T08:01:56.817-08:00</updated><title type='text'>PROJECT TWO : Information</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/Svg2SLQNqFI/AAAAAAAAAfQ/rSl7sXeQSW8/s1600-h/Autumn+Scheme+Final.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/Svg2SLQNqFI/AAAAAAAAAfQ/rSl7sXeQSW8/s400/Autumn+Scheme+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5402127438917249106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;BRIEFING NOTES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Additional information agreed  the apartment project&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Briefing on Monday 2/11/9.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The site is based on the street gallery, but dimensions can be rounded up to 10m x 10m.  6m is the max height but not the norm.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The aspect is the same ie. North is the student bar direction.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The entrance to the apartment is on the east wall and can be situated anywhere along that wall.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You may add any wall openings along all walls except the east entrance wall.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You may add openings / rooflights to the ceiling.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You may add balconies/ patios to a “reasonable” size.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Students are to draw a floorplan of the layout of the entire space, but focus their design on the living area and 1 other area.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Perspectives should be of the living area and 1 other area&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The sample board should be actual samples where possible and one or two photos max. of the chosen areas ie living area and/ or 1 other area.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The design can be compartments or totally open plan (except for bathroom WC. which is compartmented)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-3560349337649118853?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3560349337649118853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3560349337649118853'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/11/session-8-viewports-1.html' title='PROJECT TWO : Information'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1kH5Ng2O8Po/Svg2SLQNqFI/AAAAAAAAAfQ/rSl7sXeQSW8/s72-c/Autumn+Scheme+Final.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8369921443809408459</id><published>2009-10-28T09:01:00.001-07:00</published><updated>2009-11-09T07:07:04.914-08:00</updated><title type='text'>PROJECT ONE SHOWCASE</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8369921443809408459?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8369921443809408459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8369921443809408459'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/exercise-2-skyscraper-challenge.html' title='PROJECT ONE SHOWCASE'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-3070100158178707638</id><published>2009-10-28T07:49:00.000-07:00</published><updated>2009-11-09T08:19:19.181-08:00</updated><title type='text'>Session 8: Viewports 1</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);font-family:arial;" &gt;Once you have a model you will need to present it. Vectorworks has what are called  &lt;span style="font-weight: bold;"&gt;Viewports&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Sheet Layers&lt;/span&gt; in which to do this (like architectural technical drawing layouts).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);font-family:arial;" &gt;Viewport Creation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;To create a &lt;span style="font-weight: bold;"&gt;Viewport&lt;/span&gt; select the objects that are to be presented and go to &lt;span style="font-weight: bold;"&gt;View &gt;Create Viewport&lt;/span&gt;. The objects are then re-presented on a new 'Sheet Layer' as 2D Images. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;You can create a Viewport from any Standard View, in any scale,render or even in Perspective. You can take as many Viewports through to a sheet as you wish, although sometimes it is easier to simply take one through and copy it as many times as needed as we can always change their settings afterwards.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Editing Viewports&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Once in the &lt;span style="font-weight: bold;"&gt;Sheet Layer, &lt;/span&gt;Viewports can be edited through the &lt;span style="font-weight: bold;"&gt;Object Info Pallette&lt;/span&gt;. We can change the view, scale, render and perspective of a particular viewport. The Viewport may need to be updated afterwards if a red line appears around it, to do this go to &lt;span style="font-weight: bold;"&gt;View &gt;Update Viewports (&lt;/span&gt;or select Update in the Obj. Info Palette).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By&lt;span style="font-weight: bold;"&gt; double-clicking&lt;/span&gt; on a Viewport you can edit it further, either by adding annotations, dimensions or by cropping (useful for showing design details and framing perspective views).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Anotations&lt;/span&gt; can include all textual notes as well as any extra 2D line/shape work that needs to be added over the top of a viewport.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Dimensions&lt;/span&gt; should only be added within the viewport, adding them to the Sheet Layer will create them to the Layers paper scale (1:1) and not the viewports scale.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Crops&lt;/span&gt; are created using any 2D Shape (circles, rectangles or polygons/polylines etc). Sometimes you may wish to have a borderless crop, simply set the Pen Line setting to none for the Crop Object.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Arrange your sheet layers like architectural layout pages with your plan bottom left and elevation directly above. We can add a drawing border and title block in the bottom right hand corner &lt;span style="font-weight: bold;"&gt;(Tool Sets Palette &gt; Dimensions and Notes)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;As well as using Vectorworks own Page Layout Tools it is often a more exciting Graphic approach to add in your own layout elements. Try adding Text for Titles, 2D Shapes for backgrounds or even import Images and Photographs to use in your Presentation Pages.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;Tip: The adding of text and Images from other packages (Word, Works etc, or even straight from the Web) can be done simply by copying and pasting into the Sheet Layer. This makes it quick and easy to anotate your work.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;As you continue to work on your model the sheet layers will automatically update!&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);font-family:arial;" &gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-3070100158178707638?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3070100158178707638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3070100158178707638'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/cad-session-6-creating-duplicates-and.html' title='Session 8: Viewports 1'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-1223745161765977788</id><published>2009-10-20T02:21:00.000-07:00</published><updated>2009-10-20T02:24:13.389-07:00</updated><title type='text'>Session 7: Basic Lighting Setup</title><content type='html'>&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/St2BZMshDcI/AAAAAAAAAe4/lt4dlEnTLI4/s1600-h/lighting+basics+1+2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5394610198564376002" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 275px" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/St2BZMshDcI/AAAAAAAAAe4/lt4dlEnTLI4/s400/lighting+basics+1+2.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/St2Bd53NBJI/AAAAAAAAAfA/tG5Qjib7UYQ/s1600-h/lighting+basics+3+4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5394610279408272530" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 272px" alt="" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/St2Bd53NBJI/AAAAAAAAAfA/tG5Qjib7UYQ/s400/lighting+basics+3+4.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/St2BiufPszI/AAAAAAAAAfI/_4wTZ5LubvY/s1600-h/lighting+basics+5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5394610362254340914" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 275px" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/St2BiufPszI/AAAAAAAAAfI/_4wTZ5LubvY/s400/lighting+basics+5.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-1223745161765977788?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/1223745161765977788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/1223745161765977788'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/basic-lighting-setup_20.html' title='Session 7: Basic Lighting Setup'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/St2BZMshDcI/AAAAAAAAAe4/lt4dlEnTLI4/s72-c/lighting+basics+1+2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8127777792662622050</id><published>2009-10-19T15:32:00.001-07:00</published><updated>2009-10-19T15:32:16.671-07:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8127777792662622050?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8127777792662622050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8127777792662622050'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/blog-post_19.html' title=''/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7646959822728505740</id><published>2009-10-19T15:16:00.000-07:00</published><updated>2009-10-19T16:46:26.360-07:00</updated><title type='text'>Session 7: Applying Textures 1</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;The addition of textures and other graphics to your model will make a huge difference and help bring it to life. Today we will look at a few specific tools and tricks, however there are too many to mention here. the best way to learn is to experiment yourself with all the options and to have fun doing so!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Object Info Palette:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The application of basic textures is done through the Object Info Palette under the Render Tab. Select a 3D object and then in th Render Tab select a texture from the pull down menu. Most of these pre-set textures come already scaled. A brick will map onto the surface of an object at its correct size.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Resource Browser libraries:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are also a wide variety of textures in the Resource Browser Palette to choose from. Select the type of texture required ( e.g Interior textures) and then you are given a full range of textures for that category.&lt;br /&gt;&lt;br /&gt;To apply these textures simply select the object and double click on the required texture icon.&lt;br /&gt;&lt;br /&gt;Note that once you have used a texture it will now be placed in the Object Info Palette, Render Tab list for you to use.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SSGdcqIZI7I/AAAAAAAAAXA/5uBrVLrHY_0/s1600-h/Graphic+2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7646959822728505740?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7646959822728505740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7646959822728505740'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/blog-post.html' title='Session 7: Applying Textures 1'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8305744427753009046</id><published>2009-10-19T15:15:00.000-07:00</published><updated>2009-10-20T02:24:27.957-07:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8305744427753009046?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8305744427753009046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8305744427753009046'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/basic-lighting-setup.html' title=''/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-9209380477639085689</id><published>2009-10-19T15:13:00.001-07:00</published><updated>2009-10-19T15:44:37.802-07:00</updated><title type='text'>Session 7: Render Modes</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;There are many types of Render that can be used but these are the 3 that you will use at first, and most regularly:&lt;br /&gt;&lt;br /&gt;To activate a particular Render go to &lt;span style="font-weight: bold;"&gt;View&gt;Rendering &lt;/span&gt;(or select from the Render style Icon in the Data Display Bar).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Open GL:&lt;/span&gt;&lt;br /&gt;This is a very useful type of render which allows you to navigate through the model in real time whilst maintaining the render on screen. It shows colour and lighting attributes. The shadows and textures will be of a lower quality however.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Final Quality Render:&lt;/span&gt;&lt;br /&gt;This is the best type of render available in Vectorworks and shows all textures, shadows, reflections and transparencies. It will take the longest time to render in Final Quality but makes it possible to achieve photo-realistic results.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Hidden Line:&lt;/span&gt;&lt;br /&gt;This render produces very basic black and white forms without shadows. It can be used for producing plans, sections and elevations as well as simple 3D views that can then be sketched over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-9209380477639085689?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9209380477639085689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/9209380477639085689'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/render-modes.html' title='Session 7: Render Modes'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-5867294321005319319</id><published>2009-10-19T15:12:00.000-07:00</published><updated>2009-10-20T02:24:48.846-07:00</updated><title type='text'>Session 7: Rendering Outcomes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SR4m4O4qkmI/AAAAAAAAAWY/RwUXGQ2maqY/s1600-h/presentation+page+2+A4copy.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5268691361580356194" style="WIDTH: 320px; CURSOR: pointer; HEIGHT: 231px" alt="" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SR4m4O4qkmI/AAAAAAAAAWY/RwUXGQ2maqY/s320/presentation+page+2+A4copy.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SR4mqHPk6EI/AAAAAAAAAWQ/JptM5Bx-vBQ/s1600-h/presentation+page+A4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5268691119010801730" style="WIDTH: 320px; CURSOR: pointer; HEIGHT: 231px" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SR4mqHPk6EI/AAAAAAAAAWQ/JptM5Bx-vBQ/s320/presentation+page+A4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(0,0,102)"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-5867294321005319319?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5867294321005319319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/5867294321005319319'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-7-rendering.html' title='Session 7: Rendering Outcomes'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_1kH5Ng2O8Po/SR4m4O4qkmI/AAAAAAAAAWY/RwUXGQ2maqY/s72-c/presentation+page+2+A4copy.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8071109404686162813</id><published>2009-10-14T01:23:00.000-07:00</published><updated>2009-10-14T01:25:51.312-07:00</updated><title type='text'>Session 6: Exporting from Vectorworks</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;One way of getting your drawing/model from vectorworks is to print straight from the program. Alternatively we can export out the information as still images. these can then be printed, re-sized, emailed etc.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Exporting to Scale:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The best way to export to scale is as a PDF Document, go to &lt;strong&gt;File&gt; Export&gt; Export PDF&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;This will again export what is inside the page boundary only (the default resolution of 300dpi is used). PDF documents export line drawings at a better quality than other export file types and produce more accurate line thicknesses.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Another way to  export your model to scale go to; &lt;strong&gt;File&gt; Export&gt; Export Image File&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Now we can select 'Each Page as seperate Image'. This means that only what is inside the page boundary will be exported and that it will be exported at the pre-set page size automatically.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;We still have to set the resolution and file type (for line drawings 240dpi should be sufficient).&lt;/p&gt; &lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Exporting in Perspective:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;To export one of your saved views (or any other perspective view) go to;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;File&gt; Export&gt; Export Image File&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Here we can ask the computer to render and export '&lt;span style="color: rgb(255, 0, 0);"&gt;Current view'&lt;/span&gt;, this will export only what is contained with-in the viewing space. You should therefore compose the dimension of the export first and frame it on the screen using the zoom tools. Also note that it will export in whichever render mode you have on the screen.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Resolution:&lt;/span&gt;&lt;br /&gt;Depending on the time available and the use of the render we can export out at any given resolution. For good quality renders I suggest at least 200dpi. for line work at least 150dpi.&lt;br /&gt;&lt;br /&gt;The best thing to do is to test the quality for each model. the more lights and textures that you have the longer the render is going to take. it is not unusual for some renders to take as long as 1 hour!&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Print Size:&lt;/span&gt;&lt;br /&gt;Here we can set the export print size. As the ratio is already set in the saved view we only need to input a value for either width or height not both (e.g 420mm width for an A3 landscape export).&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;File type:&lt;/span&gt;&lt;br /&gt;Select from a wide range of file types. I suggest jpeg or tiff for now.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;When you have set all of the required fields, click save and give the render a name and select where to save to.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8071109404686162813?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8071109404686162813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8071109404686162813'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-6-exporting-from-vectorworks.html' title='Session 6: Exporting from Vectorworks'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-6064982955429042473</id><published>2009-10-14T01:22:00.001-07:00</published><updated>2010-10-20T02:07:49.189-07:00</updated><title type='text'>Session 5: Documenting Development</title><content type='html'>&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(255,0,0)"&gt;Documenting Development:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(0,0,153)"&gt;Now it is time to apply what you have practised to your own design. Don’t think too much just try it out and then judge the results.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In the Tool Sets Palette there is a Visualisation Sub-Palette (Light Bulb Symbol). Here you will find the Render Bitmap Tool. This is your ‘digital camera’ which we use to take snapshots of our model at different stages of construction. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Simply drag a marquee around the area to render and it will take a picture (called Bitmap). These will never change. By default the Render Bitmap Tool uses the Open GL render Mode (this can be changed in the Mode Bar).&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;It is a good idea to store these pictures on a separate Layer. Make a new Layer and through the Object Info. Palette move the Renders between layers.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You should now arrange the Bitmaps on the new Layers page. They can also be re-scaled (remember to hold down the Shift Key to maintain proportions).&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;This page of Renders can now be printed or exported out of Vectorworks as a PDF or JPEG and used in your Design Development Portfolio to show the progression of your ideas. For Exporting read the Blog notes &lt;strong&gt;(Exporting / Printing)&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Remember that the more material you get out of the program the more you will have to work with and show at tutorials. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Even ideas that don’t work are good ideas because they show the working out of an idea.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-6064982955429042473?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6064982955429042473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6064982955429042473'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-6-solid-modelling_14.html' title='Session 5: Documenting Development'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-567595219584993163</id><published>2009-10-13T14:51:00.000-07:00</published><updated>2009-10-19T15:22:23.894-07:00</updated><title type='text'>Session 5: 3D Boolean Operations</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;We have looked at many ways of creating complex 2D forms from multiple 2D shapes using Add/Clip Surface. These are what we call 'Boolean' forms (made from adding / subtracting two or more shapes.&lt;br /&gt;&lt;br /&gt;In Vectorworks you can also create Boolean objects by using two 3D objects as your starting point, this is what we term Solid Modelling.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Model Menu :&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Solid Addition&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Select two or more overlapping solids and use the &lt;span style="font-weight: bold;"&gt;Model &gt;Add solid&lt;/span&gt; command to combine into one new ‘&lt;span style="color: rgb(255, 0, 0);"&gt;Solid Addition&lt;/span&gt;’.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SPyKLPRLnbI/AAAAAAAAANk/ttloQQuMiKU/s1600-h/add+1.JPG"&gt;&lt;img style="cursor: pointer; width: 165px; height: 146px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SPyKLPRLnbI/AAAAAAAAANk/ttloQQuMiKU/s320/add+1.JPG" alt="" id="BLOGGER_PHOTO_ID_5259230390543687090" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyKPbCPP9I/AAAAAAAAANs/Bbu01qO8UQk/s1600-h/add+2.JPG"&gt;&lt;img style="cursor: pointer; width: 157px; height: 139px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyKPbCPP9I/AAAAAAAAANs/Bbu01qO8UQk/s320/add+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5259230462421712850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Solid Subtraction&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Select two overlapping solids and use the &lt;span style="font-weight: bold;"&gt;Model &gt;Subtract Solid&lt;/span&gt; command to create one new ‘&lt;span style="color: rgb(255, 0, 0);"&gt;Solid Subtraction&lt;/span&gt;’.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SPyKUW50FWI/AAAAAAAAAN0/ahpZR7eDUiY/s1600-h/sub+1.JPG"&gt;&lt;img style="cursor: pointer; width: 123px; height: 109px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SPyKUW50FWI/AAAAAAAAAN0/ahpZR7eDUiY/s320/sub+1.JPG" alt="" id="BLOGGER_PHOTO_ID_5259230547211982178" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyKZOywuXI/AAAAAAAAAN8/KOihzxpeKVM/s1600-h/sub+2.JPG"&gt;&lt;img style="cursor: pointer; width: 124px; height: 110px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyKZOywuXI/AAAAAAAAAN8/KOihzxpeKVM/s320/sub+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5259230630934264178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Editing Booleans&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You can edit a &lt;span style="color: rgb(255, 0, 0);"&gt;Solid Addition/Subtraction&lt;/span&gt; by double-clicking on the object. Once &lt;span style="color: rgb(255, 0, 0);"&gt;'inside' &lt;/span&gt;you can move the individual objects around and also edit the forms of the individual solids.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQW_sG2VNhI/AAAAAAAAARc/eejX0Vu1rf4/s1600-h/sub+1.JPG"&gt;&lt;img style="cursor: pointer; width: 164px; height: 144px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQW_sG2VNhI/AAAAAAAAARc/eejX0Vu1rf4/s320/sub+1.JPG" alt="" id="BLOGGER_PHOTO_ID_5261822504125937170" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_xm0sXnI/AAAAAAAAARk/oX4oLG3o7gE/s1600-h/sub+2.JPG"&gt;&lt;img style="cursor: pointer; width: 159px; height: 141px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_xm0sXnI/AAAAAAAAARk/oX4oLG3o7gE/s320/sub+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5261822598608346738" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQXA_QzsUXI/AAAAAAAAAR8/iFO5VfoZxeY/s1600-h/sub+move.JPG"&gt;&lt;img style="cursor: pointer; width: 163px; height: 144px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQXA_QzsUXI/AAAAAAAAAR8/iFO5VfoZxeY/s320/sub+move.JPG" alt="" id="BLOGGER_PHOTO_ID_5261823932728365426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To add to/subtract further from an &lt;span style="color: rgb(255, 0, 0);"&gt;Solid Addition/Subtraction&lt;/span&gt; it is not needed to repeat the whole process using the&lt;span style="font-weight: bold;"&gt; Model menu &lt;/span&gt;&lt;span&gt;commands&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;You can simply model the extra objects&lt;span style="color: rgb(255, 0, 0);"&gt; 'inside' &lt;/span&gt;the &lt;span style="color: rgb(255, 0, 0);"&gt;Addition/Subtraction&lt;/span&gt; and the computer will do the job for you. &lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;Exit&lt;/span&gt; the Addition/Subtraction to see the results.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_2uas2jI/AAAAAAAAARs/EHTaql-pAZw/s1600-h/sub+3.JPG"&gt;&lt;img style="cursor: pointer; width: 174px; height: 153px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_2uas2jI/AAAAAAAAARs/EHTaql-pAZw/s320/sub+3.JPG" alt="" id="BLOGGER_PHOTO_ID_5261822686546156082" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_7XI9e4I/AAAAAAAAAR0/WXfNprJrg8U/s1600-h/sub+4.JPG"&gt;&lt;img style="cursor: pointer; width: 167px; height: 149px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW_7XI9e4I/AAAAAAAAAR0/WXfNprJrg8U/s320/sub+4.JPG" alt="" id="BLOGGER_PHOTO_ID_5261822766197078914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;To cut a hole right through a 3D object make sure that the 'cutter' object extrudes completely through, past the edges of the other object. It does not matter how far past it extrudes just as long as it does!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-567595219584993163?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/567595219584993163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/567595219584993163'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-6-solid-modelling_13.html' title='Session 5: 3D Boolean Operations'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1kH5Ng2O8Po/SPyKLPRLnbI/AAAAAAAAANk/ttloQQuMiKU/s72-c/add+1.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-3097203654543358174</id><published>2009-10-13T14:25:00.001-07:00</published><updated>2010-09-25T06:12:38.456-07:00</updated><title type='text'>Add Surface  / Clip Surface Commands</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Modify Menu 1&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;When constructing 2D shapes it is often impossible or more difficult to draw them in one go. Therefore we must construct a new shape from two or more separate ones.&lt;/span&gt;  &lt;span style="color: rgb(0, 0, 102);"&gt;Fairly complex polygons can be created in this way, either by adding or subtracting elements together. The commands required are located in the Modify Pull-down menu.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Add Surface&lt;/span&gt;&lt;br /&gt;Select two or more overlapping (or touching) shapes and add together (&lt;span style="font-weight: bold;"&gt;Modify&gt;Add surface)&lt;/span&gt;. The resulting polygon takes on the attributes of the shape furthest to the back in the stacking order.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SOu2z2OvYVI/AAAAAAAAAKk/ekh9PG_T13s/s1600-h/add+surface+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SOu2z2OvYVI/AAAAAAAAAKk/ekh9PG_T13s/s320/add+surface+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5254494392104739154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Clip Surface&lt;/span&gt;&lt;br /&gt;Select two overlapping 2D shapes and use one to clip the other &lt;span style="font-weight: bold;"&gt;(Modify&gt;Clip Surface)&lt;/span&gt;. Notice that the top shape always acts as the ‘&lt;span style="font-weight: bold;"&gt;cutter&lt;/span&gt;’. The resulting polygon keeps its attributes. You can either delete, move or do nothing to the ‘cutter’. In the example below the 'cutter' has been moved away to show the resulting clip.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SOu3AmkYJCI/AAAAAAAAAKs/LtXbRlgTP6M/s1600-h/clip+surface.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SOu3AmkYJCI/AAAAAAAAAKs/LtXbRlgTP6M/s320/clip+surface.jpg" alt="" id="BLOGGER_PHOTO_ID_5254494611238822946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-3097203654543358174?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3097203654543358174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3097203654543358174'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-6-solid-modelling.html' title='Add Surface  / Clip Surface Commands'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1kH5Ng2O8Po/SOu2z2OvYVI/AAAAAAAAAKk/ekh9PG_T13s/s72-c/add+surface+copy.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-3502872885423861644</id><published>2009-10-13T00:52:00.000-07:00</published><updated>2009-10-19T15:25:41.467-07:00</updated><title type='text'>Session 5: Moving Objects in 3D</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;There are a number of ways to move objects in Vectorworks, some are more accurate than others but all will prove useful at some time. To move efficiently it is important to have a clear understanding of three-dimensional space and its co-ordinate system.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Modify&gt;Move (Ctrl M): &lt;span style="color: rgb(0, 0, 0);"&gt;To move an object or multiple objects accurately we can use this command. type in numerical distances for either &lt;span style="font-weight: bold;"&gt;x/y&lt;/span&gt; or both. We can use both positive and negative distances (to move an object up make sure you are in either a front, back or side view).&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Manually with the mouse: &lt;span style="color: rgb(0, 0, 0);"&gt;Simply selecting and moving an object is useful but for more accuracy make sure that you select an object by the &lt;span style="font-weight: bold;"&gt;'crosshair'&lt;/span&gt; cursor, this allows you to align that point with another point in your model (even when in an isometric view!).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Arrow keys:&lt;/span&gt; Select an object, hold down the shift key and use the&lt;span style="font-weight: bold;"&gt; 'nudge' &lt;/span&gt;arrows on the keyboard. This will move an object in one direction only. This is good for making small adjustments to an objects position (If you have to move objects over a large distance, try zooming out further so that the objects move quicker).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Object info. Palette:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 0);"&gt;You can reposition objects using their &lt;span style="font-weight: bold;"&gt;x/y/z &lt;/span&gt;co-ordinate position on the drawing grid.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-3502872885423861644?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3502872885423861644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/3502872885423861644'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-boolean-operations.html' title='Session 5: Moving Objects in 3D'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7804993946702747649</id><published>2009-10-13T00:43:00.000-07:00</published><updated>2009-10-19T15:26:03.035-07:00</updated><title type='text'>Session 5: Basic Extrusions</title><content type='html'>&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;&lt;span style="font-weight: bold;"&gt;Vectorworks has many extrusion tools each performing a different action which we will look at, but first we must get to grips with the simplest one, the Linear extrusion.&lt;br /&gt;&lt;br /&gt;This is an Extrusion that has a single regular profile that has been extruded in one direction only (in a line).&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW5nL9eUxI/AAAAAAAAARU/WDcBw60h0kY/s1600-h/extruded+prims+1.jpg"&gt;&lt;img style="cursor: pointer; width: 445px; height: 179px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW5nL9eUxI/AAAAAAAAARU/WDcBw60h0kY/s320/extruded+prims+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5261815822528959250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1.Creating Extrudes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To create basic 3D objects we select a 2D shape and use the extrude tool &lt;span style="font-weight: bold;"&gt;(Model&gt;Extrude)&lt;/span&gt; to give the object its height or depth, depending on which view you extrude from (front, side or top view).&lt;br /&gt;&lt;br /&gt;Care must be taken to extrude in the correct view, we can always rotate the object around afterwards but it is better to get it right first time!.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SPyBJMWyVaI/AAAAAAAAANE/PFcryxNbW4M/s1600-h/extrudes+x3.JPG"&gt;&lt;img style="cursor: pointer; width: 203px; height: 181px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SPyBJMWyVaI/AAAAAAAAANE/PFcryxNbW4M/s320/extrudes+x3.JPG" alt="" id="BLOGGER_PHOTO_ID_5259220459797501346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Above: Circle extruded from Front, Right and Top Views&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2.Editing Extrusions (Externally):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The resulting extrusion can be altered in two ways: &lt;ol&gt;&lt;li&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Manuall&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;y with the mouse&lt;/span&gt;: Drag one of the objects corner or centre control points (make sure that you use the two headed angled arrow cursor). This method is especially useful when alligning an object to another point in your model using the &lt;span style="font-weight: bold;"&gt;Snapping&lt;/span&gt; method.&lt;/li&gt;&lt;li&gt; Through the &lt;span style="color: rgb(255, 0, 0);"&gt;Object Info Palette&lt;/span&gt; in the box titled '&lt;span style="font-weight: bold;"&gt;Extr&lt;/span&gt;'&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;3.Negative Extrusions:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We can extrude objects both positively and negatively (e.g 200mm/-200mm).&lt;br /&gt;&lt;br /&gt;Try extruding two shapes both &lt;span style="color: rgb(255, 0, 0);"&gt;+&lt;/span&gt; and &lt;span style="color: rgb(255, 0, 0);"&gt;-&lt;/span&gt; in plan view (&lt;span style="color: rgb(255, 0, 0);"&gt;0&lt;/span&gt;), now move to front view (&lt;span style="color: rgb(255, 0, 0);"&gt;2&lt;/span&gt;) and see how both objects were created from the same &lt;span style="color: rgb(255, 0, 0);"&gt;z&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;height&lt;/span&gt; (zero), with one going up and one going down.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;It is useful when creating floors to give them a negative extrusion so that any subsequent extrusions or objects such as chairs or tables will not need to be moved up in elevation but will sit at the right level.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4.Extruding Multiple 2D Profiles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We can extrude multiple 2D shapes at the same time resulting in a single extrusion. Simply select all the shapes prior to extruding.&lt;br /&gt;&lt;br /&gt;The benefit of this is that the different shapes may have differing attributes but still belong to the same extrude.&lt;br /&gt;&lt;br /&gt;If you want to split the extrusion up into individual 3D objects use the &lt;span style="font-weight: bold;"&gt;Modify &gt;Ungroup&lt;/span&gt; command.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyB2S9fg_I/AAAAAAAAANM/un-g1_O29AA/s1600-h/extrudes+2.JPG"&gt;&lt;img style="cursor: pointer; width: 179px; height: 159px;" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SPyB2S9fg_I/AAAAAAAAANM/un-g1_O29AA/s320/extrudes+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5259221234664571890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;2D Shapes&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;                                                                        &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SPyCf7nOlQI/AAAAAAAAANU/tMFqPg6DXT8/s1600-h/extrudes+3.JPG"&gt;&lt;img style="cursor: pointer; width: 211px; height: 190px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SPyCf7nOlQI/AAAAAAAAANU/tMFqPg6DXT8/s320/extrudes+3.JPG" alt="" id="BLOGGER_PHOTO_ID_5259221949951677698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Resulting Extrusion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5.Editing Extrusions (Internally)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Although now in a 3D state we can still edit an extrusion in its original 2D form. By double clicking on the object you can &lt;span style="color: rgb(255, 0, 0);"&gt;'enter'&lt;/span&gt; the extrude and re-shape, add/clip surface etc. It is also possible to add extra 2D shapes or copy and paste in shapes from outside.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SPyEpEK_c8I/AAAAAAAAANc/eky-nBrXNqc/s1600-h/444.JPG"&gt;&lt;img style="cursor: pointer; width: 178px; height: 158px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SPyEpEK_c8I/AAAAAAAAANc/eky-nBrXNqc/s320/444.JPG" alt="" id="BLOGGER_PHOTO_ID_5259224305891242946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;Edited Extrusion&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Be careful to exit the extrude&lt;/span&gt; by clicking on the '&lt;span style="color: rgb(255, 0, 0);"&gt;exit&lt;/span&gt;' button to the top-right hand corner of the drawing space. This returns you to the &lt;span style="color: rgb(255, 0, 0);"&gt;design-layer&lt;/span&gt; where you can continue modeling.&lt;br /&gt;&lt;br /&gt;Not doing this is a very common mistake that new users make and can prove frustrating!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;The trick to producing efficient extrusions is to work out which view to do the drawing in first, think ahead to what you may do to the object at a later stage.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;E.g when drawing walls and partitions, this can be done in two ways&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Top/Plan view&lt;/span&gt; and then extruded to give the object a height (Beige object).&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Front view&lt;/span&gt; and then extruded to give the object a depth (Red object).&lt;/li&gt;&lt;/ul&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQWqkXmgRpI/AAAAAAAAAQ0/j_IiRrsTUhY/s1600-h/walls+1.JPG"&gt;&lt;img style="cursor: pointer; width: 320px; height: 285px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQWqkXmgRpI/AAAAAAAAAQ0/j_IiRrsTUhY/s320/walls+1.JPG" alt="" id="BLOGGER_PHOTO_ID_5261799281439819410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The view we draw in helps us when editing the object further...&lt;br /&gt;&lt;ul&gt;&lt;li&gt;By adding to the original 2D profile using &lt;span style="font-weight: bold;"&gt;Add surface&lt;/span&gt; command.&lt;/li&gt;&lt;li&gt;By subtracting from the original profile using &lt;span style="font-weight: bold;"&gt;Clip Surface&lt;/span&gt; command.&lt;/li&gt;&lt;/ul&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQWrxuCA5zI/AAAAAAAAARE/YQ1m2FFDsn0/s1600-h/walls+2.JPG"&gt;&lt;img style="cursor: pointer; width: 320px; height: 285px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQWrxuCA5zI/AAAAAAAAARE/YQ1m2FFDsn0/s320/walls+2.JPG" alt="" id="BLOGGER_PHOTO_ID_5261800610310711090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Work out if you are going to add windows/openings or alcoves/columns.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Copying and Pasting &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Often in Vectorworks you will need to copy single or multiple objects, this is a simple and often used feature of most graphic packages and works generally the same.&lt;br /&gt;&lt;br /&gt;In the &lt;span style="font-weight: bold;"&gt;Edit Menu&lt;/span&gt; you will find the &lt;span style="font-weight: bold;"&gt;Copy&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Paste&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Paste in Place&lt;/span&gt; commands.&lt;br /&gt;&lt;br /&gt;Soon get into the habit of using the shortcuts for these commands however.&lt;br /&gt;&lt;br /&gt;Once you have copied an object the computer will store the information until it has been told to copy something else. Once you have pasted the object you can carry on pasting the object as many times as you wish. It will place the copy on the screen fairly randomly.&lt;br /&gt;&lt;br /&gt;The Paste in Place command pastes the object into exactly the same place as the original. This is especially useful when working between layers or even files. It is also useful when copying and pasting into and out of a 3D object or group.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A useful Shortcut for copying an object!&lt;/span&gt;&lt;br /&gt;Simply hold down the Control (Ctrl) Key when selecting an object and when you drag the mouse away Vectorworks will create a copied version. This works for all objects whether 2D or 3D or multiples of both.&lt;br /&gt;&lt;br /&gt;There is a more advanced way of creating copies (using the Duplicate commands), we will look at these in a future lesson dont worry. &lt;span style="font-weight: bold;"&gt;If you want though go investigate yourself!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7804993946702747649?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7804993946702747649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7804993946702747649'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-5-3d-2-basic-modelling.html' title='Session 5: Basic Extrusions'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQW5nL9eUxI/AAAAAAAAARU/WDcBw60h0kY/s72-c/extruded+prims+1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-7630530296480489467</id><published>2009-10-07T03:49:00.003-07:00</published><updated>2009-10-19T15:41:30.474-07:00</updated><title type='text'>Session 4: 3D Navigation</title><content type='html'>&lt;span style="color: rgb(0, 0, 102);"&gt;Vectorworks is a highly powerful piece of 3D software and it is vital that you get the most out of your model, not just in terms of technical drawings but also in three-dimensional visualisations.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt; Here are some of the initial steps to consider when visualising your model:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Views:&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;Using the &lt;span style="font-weight: bold;"&gt;View &lt;/span&gt;Pull-down menu or the keyboard shortcuts (0-9) we can navigate around the model in 3D. This can be done in Isometric and Perspective and in all types of Render. It is important to understand which number corresponds to which view. &lt;span style="font-weight: bold;"&gt;Think of your model as being number &lt;span style="color: rgb(255, 0, 0);"&gt;five&lt;/span&gt; surrounded by all the other views!.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;0&lt;/span&gt; : Top/Plan&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;1 &lt;/span&gt;: Left Isometric&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;2 &lt;/span&gt;: Front&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;3&lt;/span&gt; : Right Isometric&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;4&lt;/span&gt; : Left&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;5&lt;/span&gt; : Top&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;6&lt;/span&gt; : Right&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;7 &lt;/span&gt;: Left Rear Isometric&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;8 &lt;/span&gt;: Back&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;9&lt;/span&gt; : Right Rear Isometric&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Perspective:&lt;/span&gt;&lt;br /&gt;The perspective is set through &lt;span style="font-weight: bold;"&gt;View&gt;Perspective&lt;/span&gt;. It can be set to narrow, normal and wide. Once set you can edit the viewing space on the screen by pulling the black corner controls around. If the perspective of your model is too distorted try changing to a larger scale first.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Set 3D View:&lt;/span&gt;&lt;br /&gt;To have more control over the Perspective view use this tool. We can now decide on the exact position, height and angle of view. Consider setting up views at eye-levels or entrances,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Fly-Over Tool:&lt;/span&gt;&lt;br /&gt;Use this tool to move through 3D Space by orbiting completely around your model.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt; Once you have found a view that you like use the &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Saved View Command &lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;in the &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Views Menu&lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;. Give it a name that you will remember and perhaps save the same view in different types of render.&lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://dmae03.blogspot.com/2009/02/moving-objects-in-3d-space.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-7630530296480489467?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7630530296480489467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/7630530296480489467'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-four-basic-3d.html' title='Session 4: 3D Navigation'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-2471670007535471060</id><published>2009-10-06T01:37:00.000-07:00</published><updated>2009-10-19T15:26:47.073-07:00</updated><title type='text'>Session 3: 2D 2 (Trace Layers)</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Working with Layers 1 : Setting up a New Layer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/02/drawing-and-editing-walls.html"&gt;http://dmae03.blogspot.com/2009/02/drawing-and-editing-walls.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Working with Layers 2: Layer Visability Settings&lt;/span&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/02/working-with-layers-2.html"&gt;&lt;br /&gt;http://dmae03.blogspot.com/2009/02/working-with-layers-2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;2D Attributes&lt;/span&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/2d-attributes.html"&gt;&lt;br /&gt;http://dmae03.blogspot.com/2009/01/2d-attributes.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Exercise 02: 2D Seat Section&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;The second exercise we will be doing aims to refine your 2D Drawing even further. Using the 2D Re-shape tool we will produce a very accurate trace of a scanned-in technical drawing. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/ScjG0PzanfI/AAAAAAAAAcc/17LPknWzRY4/s1600-h/New+Seat+Section.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5316717961008553458" style="width: 301px; height: 400px;" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/ScjG0PzanfI/AAAAAAAAAcc/17LPknWzRY4/s400/New+Seat+Section.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Download the section above to use in the exercise&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Using Trace Layers:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;You can import plans, elevations, sections etc into Vectorworks and use them as guides to trace or model from.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To import go to &lt;span style="font-weight: bold;"&gt;File &gt;Import &gt;Import Image File&lt;/span&gt;, and select the file that you require. Remember to select an appropriate scale to work in before importing (e.g. if the section is scanned in at 1:10, set the scale in Vectorworks to 1:10 also).&lt;br /&gt;&lt;br /&gt;Sometimes the source material will not be to scale or you may not know the scale. in this instance once imported the &lt;span style="font-weight: bold;"&gt;‘Bitmap’&lt;/span&gt; must be scaled. We do this by working from a stated dimension on the plan. Draw a line and enter the length in the Object Info Palette. Now select the bitmap and whilst holding down the &lt;span style="font-weight: bold;"&gt;shift key&lt;/span&gt; (to maintain proportion) drag out/in to desired size. Repeat this process until the line matches the dimension).&lt;br /&gt;&lt;br /&gt;It is best to leave this plan in its own layer. Go to &lt;span style="font-weight: bold;"&gt;Tools&gt;Organization &gt;Design Layers&lt;/span&gt;, and create a new layer to model in (&lt;span style="font-weight: bold;"&gt;Trace&lt;/span&gt;). The old layer can be renamed &lt;span style="font-weight: bold;"&gt;Plan&lt;/span&gt; Layer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/StzQR-yb1XI/AAAAAAAAAeo/exT65naTgg4/s1600-h/Seat+Profile+Sheet+Master-1.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/StzQR-yb1XI/AAAAAAAAAeo/exT65naTgg4/s400/Seat+Profile+Sheet+Master-1.JPG" alt="" id="BLOGGER_PHOTO_ID_5394415461013902706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Re-Shaping Polygon Notes: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Read through these notes to help you with the exercise, they can also be downloaded.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQXbOrgazgI/AAAAAAAAAS8/YT2Jv_K6o3g/s1600-h/13-reshape+polygon1+a.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5261852784895643138" style="width: 320px; cursor: pointer; height: 238px;" alt="" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/SQXbOrgazgI/AAAAAAAAAS8/YT2Jv_K6o3g/s320/13-reshape+polygon1+a.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQXbAhDgMDI/AAAAAAAAAS0/7RmnY4ZpulQ/s1600-h/13-reshape+polygon+b.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5261852541571838002" style="width: 320px; cursor: pointer; height: 238px;" alt="" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/SQXbAhDgMDI/AAAAAAAAAS0/7RmnY4ZpulQ/s320/13-reshape+polygon+b.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQXaydhcvPI/AAAAAAAAASs/LIiib-aSRgk/s1600-h/13-reshape+polygon+c.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5261852300105530610" style="width: 320px; cursor: pointer; height: 238px;" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SQXaydhcvPI/AAAAAAAAASs/LIiib-aSRgk/s320/13-reshape+polygon+c.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Part Two: 3D Modelling&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SaKOktIiCGI/AAAAAAAAAbU/s4Nv5LLcZ7c/s1600-h/part2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305960072237680738" style="width: 400px; cursor: pointer; height: 245px;" alt="" src="http://1.bp.blogspot.com/_1kH5Ng2O8Po/SaKOktIiCGI/AAAAAAAAAbU/s4Nv5LLcZ7c/s400/part2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul style="color: rgb(255, 0, 0);"&gt;&lt;li&gt;Base Section =2400mm&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Seat sections = 2500mm&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Wall Section = 3000mm&lt;/li&gt;&lt;/ul&gt;&lt;ol&gt;&lt;li&gt;At this stage save your work, make a new layer (Name &lt;span style="font-weight: bold;"&gt;3D model&lt;/span&gt;), and copy and paste a copy of the complete 2D profile into the new layer.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;With the profile copy we can now extrude each part individually to the correct length (First go to the left side view, number &lt;span style="color: rgb(255, 0, 0);"&gt;4&lt;/span&gt; on the keyboard number keys). Notice that all of the extrusions extrude from &lt;span style="color: rgb(255, 0, 0);"&gt;x=0.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;In top view (&lt;span style="color: rgb(255, 0, 0);"&gt;0&lt;/span&gt;), select all the extrusions and align using &lt;span style="font-weight: bold;"&gt;Modify&gt;Align&lt;/span&gt;.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;This is how the seat looks in front elevation&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Use the &lt;span style="font-weight: bold;"&gt;3D Fillet edge tool&lt;/span&gt; (Tool sets Palette) to smooth the ends of all the seat sections.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Have a look at the model in 3D. Try out a few different types of Render!&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Below is how the seat model will look after we have added some glazed panels to the top of the wall and applied a few lights to the scene.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SQXh2fySX2I/AAAAAAAAATM/35tTxKK0Chg/s1600-h/FINAL+2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5261860066013896546" style="width: 320px; cursor: pointer; height: 253px;" alt="" src="http://3.bp.blogspot.com/_1kH5Ng2O8Po/SQXh2fySX2I/AAAAAAAAATM/35tTxKK0Chg/s320/FINAL+2.JPG" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-2471670007535471060?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2471670007535471060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/2471670007535471060'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/10/session-three-2d-section-trace.html' title='Session 3: 2D 2 (Trace Layers)'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_1kH5Ng2O8Po/ScjG0PzanfI/AAAAAAAAAcc/17LPknWzRY4/s72-c/New+Seat+Section.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-1368969818174102680</id><published>2009-09-29T01:09:00.000-07:00</published><updated>2009-10-19T13:22:49.277-07:00</updated><title type='text'>Session Two : 2D Drawing Basics</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2D Drawing Primitives&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; &lt;a href="http://dmae03.blogspot.com/2009/01/session-2_26.html"&gt;http://dmae03.blogspot.com/2009/01/session-2_26.html&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Command and Data Entry&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/selecting-objects.html"&gt;http://dmae03.blogspot.com/2009/01/selecting-objects.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Selecting objects&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/command-and-data-entry.html"&gt;http://dmae03.blogspot.com/2009/01/command-and-data-entry.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Transformation Operations&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/transformation-operations.html"&gt;http://dmae03.blogspot.com/2009/01/transformation-operations.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Exercise 01: 2D Floorplan&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1kH5Ng2O8Po/Sty3C_Y0OFI/AAAAAAAAAdg/0FDKqJwRnNE/s1600-h/2D+Floorplan+sheet.new+cad+vwx-1.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 280px;" src="http://2.bp.blogspot.com/_1kH5Ng2O8Po/Sty3C_Y0OFI/AAAAAAAAAdg/0FDKqJwRnNE/s400/2D+Floorplan+sheet.new+cad+vwx-1.JPG" alt="" id="BLOGGER_PHOTO_ID_5394387715686152274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/command-and-data-entry.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-1368969818174102680?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/1368969818174102680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/1368969818174102680'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/09/session-one-2d-basics.html' title='Session Two : 2D Drawing Basics'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_1kH5Ng2O8Po/Sty3C_Y0OFI/AAAAAAAAAdg/0FDKqJwRnNE/s72-c/2D+Floorplan+sheet.new+cad+vwx-1.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-8824296970688633572</id><published>2009-09-29T01:00:00.000-07:00</published><updated>2009-10-19T11:55:21.830-07:00</updated><title type='text'>Session One : Getting Started</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Vectorworks Screen Interface&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/vectorworks-screen-interface.html"&gt;http://dmae03.blogspot.com/2009/01/vectorworks-screen-interface.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Setting up a New Document (Document Settings)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/setting-up-new-document.html"&gt;http://dmae03.blogspot.com/2009/01/setting-up-new-document.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Moving Around a Drawing&lt;/span&gt;&lt;br /&gt;&lt;a href="http://dmae03.blogspot.com/2009/01/moving-around-drawing.html"&gt;&lt;br /&gt;http://dmae03.blogspot.com/2009/01/moving-around-drawing.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Saving Templates&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you want to use VectorWorks efficiently, setting up a template to work from is important. You can use a template file to start a project and maintain your standard settings.&lt;br /&gt;&lt;br /&gt;If you set up a file with your standard settings (Scale, Units, Paper size and Grid settings) this means that you can save time by using opening it and using it again and again.&lt;br /&gt;&lt;br /&gt;A template file is like a pad of stationery; it's a file you can use to get a job started quickly. The template file can include your standard layers and classes; it can include common symbols (such as doors, windows, bathroom fittings), title blocks (even with the drawing names filled in); and it can also include settings for parametric objects (like window and door objects).&lt;br /&gt;&lt;br /&gt;In VectorWorks, you can make up template files for different types of projects so that, when you start a new project, you can choose the file you want from a list of templates.&lt;br /&gt;&lt;br /&gt;To save a Template File go to &lt;span style="font-weight: bold;"&gt;File &gt; Save as Template&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Save the Template in your H Drive and give it a name that you will remember (&lt;span style="font-weight: bold;"&gt;A3 1 50&lt;/span&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-8824296970688633572?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8824296970688633572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/8824296970688633572'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/09/session-one-getting-started.html' title='Session One : Getting Started'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-9100254756524458330.post-6010479969509601691</id><published>2009-09-28T14:42:00.000-07:00</published><updated>2009-10-19T14:06:36.047-07:00</updated><title type='text'>INTRODUCTION</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1kH5Ng2O8Po/StzUygof_OI/AAAAAAAAAew/vR9k5EIYeWU/s1600-h/Scheme+of+work+Project+1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://4.bp.blogspot.com/_1kH5Ng2O8Po/StzUygof_OI/AAAAAAAAAew/vR9k5EIYeWU/s400/Scheme+of+work+Project+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5394420417901362402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Welcome to your new Blog!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;This is your free resource that can be accessed from any computer in college and at home. Although you have the Blackboard for official pieces of information and announcements this site is slightly less formal but I hope no less helpful.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;In advance of each session I will let you know of any required resources that you may need to carry out the exercises so it will be a good idea to keep posted regularly for updates. These will usually go up on a Sunday or Monday each week.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;For the first term I will be teaching you on both the Tuesdays and Wednesdays. Although both sessions will focus on Vectorworks as the software of choice they will have different aims and objectives.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Tuesday:&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt; These sessions will teach the basics of 2D Drawing and 3D Modelling through the learning of  Vectorworks tools and processes. They will consist of individual exercises designed to instill professional, efficient working habits.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Wednesday:&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt; These sessions will be based on the design project that you will be undertaking at that time and will focus more on aiding design development and looking at ways of presenting your work and communicating your ideas. With this in mind it is important that you bring along any accompanying work (sketchbooks etc.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;As we progress through the year I will give you the opportunity to post your work up onto the site so that we can discuss it as a group and get feedback from your fellow students. So that you get the most out of the software and the course as a whole this is vital. Although I can give you a lot of information, from past experience it is by helping each other that you will learn the most.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9100254756524458330-6010479969509601691?l=dmae-lcc.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6010479969509601691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9100254756524458330/posts/default/6010479969509601691'/><link rel='alternate' type='text/html' href='http://dmae-lcc.blogspot.com/2009/09/week-one-2809-0210.html' title='INTRODUCTION'/><author><name>Robert Bell</name><uri>http://www.blogger.com/profile/03069455027343409152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_1kH5Ng2O8Po/StzUygof_OI/AAAAAAAAAew/vR9k5EIYeWU/s72-c/Scheme+of+work+Project+1.jpg' height='72' width='72'/></entry></feed>
